Repaired painted vertex warnings in ElementalDemo

Docs - Samples - Aug 17, 2016

Warning is as follows: Warning Spent 0.5s repairing painted vertex colors due to static mesh re-imports! This will happen every load until the maps are resaved. ...

Load error when opening ElementalDemo in the editor

Docs - Samples - Aug 17, 2016

The following load error is seen in ElementalDemo: Error /Engine/EngineMeshes/ParticleCube : Can't find file for asset. /Game/Materials/AbsoluteWorldPositionOffset_PNTriTess ...

StrategyGame Performance Regression on iPad Mini 4

UE - Platform - Mobile - Aug 17, 2016

We encountered this issue during the Mobile Compat pass for 4.13 4.12 FPS/FR: 60/16 4.13 FPS/FR: 47/20 ...

SunTemple Performance Regression on Galaxy S6 family devices.

UE - Platform - Mobile - Aug 17, 2016

We encountered this issue while checking data for the Mobile Compat pass on 4.13. Galaxy S6 4.12 FPS/FR: 54/18.5 Galaxy S6 4.13 FPS/FR: 24/41 Galaxy S6 Edge 4.12 FPS/FR: 53/18 Galaxy S6 Edge 4.13 ...

StrategyGame audio is inconsistent between PIE and Standalone

Docs - Samples - Aug 17, 2016

Audio is inconsistent between PIE and standalone game. When the user is in PIE, attenuation appears to be working as expected, but when in standalone game there appears to be no attenuation. ...

Non-Struct CDO component properties display incorrectly in the property editor.

UE - Gameplay - Blueprint - Aug 17, 2016

UObjectProperty properties within a UActorComponent class aren't exposed for editing in the Details panel when choosing to edit native component defaults in the BP editor. ...

Constraint warning in ElementalDemo when exiting PIE

UE - Gameplay - Aug 17, 2016

Following warnings are showing in the Message Log after PIE: Warning Constraint SingleAnimSkeletalActor_7 attempting to create a joint between two actors in different scenes. No joint created. Wa ...

No lens flare or camera effect in the opening scene of ElementalDemo

Docs - Samples - Aug 17, 2016

See this youtube video for reference [Link Removed] 8 to 14 seconds ...

Crash after switching materials on a particle system mesh and saving the mesh

UE - Graphics Features - Aug 17, 2016

The repro steps are very similar to https://jira.ol.epicgames.net/browse/UE-34241 except that you have to save the static mesh before switching back to the particle editor. ...

P_GPU_particls_collision2 barely visible when rendering in OpenGL3

UE - Graphics Features - Aug 17, 2016

I first experienced this on my Linux machine using a P4 build. I checked it against Windows in DX11 and did not experience the issue. Afterwards, I followed the above repro steps and saw it was occ ...