When Changing the between input modes with the "Set input mode UI only" node and the "Set input mode Game and UI" node the editor can become unresponsive. The user can still click on things but it ...
Widget events for On Mouse Enter, On Mouse Leave, OnHovered, and OnUnhovered don't trigger if the left or right mouse button is held down when the mouse passes over the widget. ...
With Pause Event on frame 0, sequence will never be able to resume playing. It appears to trigger the event again. ...
If multiple ISM components are set to render to the same RVT and they each have the same mesh/material setup, then intermittently some instances will be dropped from rendering to RVT pages. Differen ...
Using Fracture/Chaos Destruction with TSR as Anti-Aliasing Method generates smeared images whenever the debris are moving. The client pointed out that the issue might come from GeometryCollectionCom ...
The problem is that windows supplies both a touch event and a mouse event for each touch. The engine then handles touches as mouse input so that UI elements can work correctly on touch platforms. ...
User is having issues where they are getting crashes in ApplyVoiceSettings. This should only ever be called from FVoiceEngineImpl::SubmitRemoteVoiceData. In that method, if no SynthComponent is av ...
StaticMeshActors placed in the world can override the default materials of a static mesh. If the static mesh is then reimported with less materials, the actors maintain references to unused material ...
This issue was discovered while smoke testing Release 4.13 for Preview 2. ...