Adding impulse to a Static Mesh Component that is not the root of an Actor Blueprint does not replicate movement to the Client. Reproduced in 4.7.6, 4.8 Preview 3, and Main (//depot/UE4/Promotable- ...
The mouse is being locked to the viewport when you PIE. The toggle Game Gets Mouse Control (Editor Preferences/Play) does not appear to be working. It seems to always be on. With it off I would expe ...
A user stated that when trying to use UFE to package for WindowsNoEditor, WindowsServer, LinuxNoEditor, and LinuxServer, not all of the platforms were actually being packaged. LinuxNoEditor was bein ...
This is a regression from 4.19. In 4.19 you were able to change the actor assigned to the array element in a Camera Actor variable. In 4.20 and 4.21 the field is grayed out and displays None with a ...
Create ActorBP has StaticMesh is not assigned to HierarchicalInstancedStaticMeshComponent. Place this actor on the level, and bind the StaticMesh from the Detail tab and add the appropriate Instance ...
Landscape Components incorrectly list size in cm in detail's pane. The transform values are listed as cm, but should either be meters or shown as the correct scale. The cm scale appears correctly wh ...
This is an infrequent Mac crash that has been affecting users since at least 4.15. Users have not provided any descriptions of their actions when the crash occurred. The callstack is similar to the ...
When using the new node " Create Asset (Interface Call)" there is a crash that is occurring that could possibly be due to the fact that no factory node is being set. The crash also occurs with the o ...
When using the "Random Integer in Range from Stream" where the seed is a power of 2 after a certain point (2^22) the random integer that is returned is the always the same. If the seed is 2^23 + 1 i ...
Selecting a text field that is displaying "Multiple Values" will rewrite all values for all selected entities to "Multiple Values". Reproduced in 4.7.6, 4.8.0, and Main (//depot/UE4/Promotable-CL-2 ...