If the user adds another widget to the designer tab any animations that are available will pop back into what ever setting they have at frame zero regardless of the position of the scrub bar. ...
Screenshots taken from the console command are mirrored when saved. This was unable to be checked in 4.11 due to [Link Removed] or [Link Removed] ...
When using SetActorPosition() on a WheeledVehicle, it does not affect it in any way. This worked previously in 4.8. This has also been tested in main CL# 2698791 This may be related with: https:// ...
Setting AIPerception component Senses Config to AI Damage / AI Prediction / AI Team sense config will cause the editor to crash on Play. This may be related to [Link Removed] Crash Reporter [Link ...
Screenshots taken by the console command Shot or HighResShot are not being saved on Android or iOS devices. ...
[Image Removed] [Image Removed] ...
The issue is already fixed in UE5 by CL 14368553. This Jira is created for cherrypick into UE4 ...
Overridden functions in Child Blueprints cannot be converted to/from pure functions. Reproduced in 4.8.1 and Main (//depot/UE4/Promotable-CL-2601051) ...
Collision of child actor doesn't rotate if the parent is simulating physics. This was an old bug that an AnswerHub user reported back in 4.9 but now a licensee is reporting this same behavior in 4.1 ...
A Mesh that is attached to a skeletal mesh by a Socket will not accurately follow when transitioning from animation to ragdoll. This is potentially due to the Frame Delay that the engine uses. ...