Instigator is not set properly in Lyra health change callbacks

UE - Content - Sample - Mar 17, 2023

LyraHealthComponent has an OnHealthChanged callback that is executed whenever a character takes damage. One of the parameters is Instigator, but that is never set properly in the current version of ...

VCamMultiUser is missing VCAMCORE_API on structs

UE - Virtual Production - Tools - Virtual Camera - Mar 17, 2023

Salesforce link [Link Removed] ...

Unable to save a map file when editing a LevelInstance by placing multiple LevelInstances on a PersistentLevel

UE - World Creation - Worldbuilding Tools - Level Instances - Mar 17, 2023

Can not save the map file, if trying to edit a LevelInstance in a PersistentLevel where multiple LevelInstances are placed. The workaround is to open and edit the LevelInstance as PersistentLevel.  ...

Game feature plugins do not unregister absolute scan paths on removal

UE - Gameplay - Mar 16, 2023

The GameFeatureData asset used by the game features subsystem supports defining extra paths to scan for asset manager assets specific to that plugin. Originally this system only supported relative p ...

Resizing game window is very slow on Mac

UE - Platform - Apple - Mar 16, 2023

Reported here [Link Removed] Also see attached screen capture. Could be that we do not pause rendering when resizing. ...

GameplayAbilities can only be triggered by Events OR Directly (not both)

UE - Gameplay - Gameplay Ability System - Mar 16, 2023

Editor Preferences export failing

UE - Editor - Workflow Systems - Mar 14, 2023

Editor preferences are not successfully exporting in //UE5/Release-5.1 This issue is occurring in Binary //UE5/Release-5.1 at CL 23901901 This issue is NOT occurring in Binary //UE5/Release-5.0 at ...

Source Textures used with a Rect Light are blurry and diffused

UE - Graphics Features - Mar 14, 2023

This is a regression from 5.0.3 tested in the following streams:BranchChange ListResults//UE5/Release-5.020979098Did not reproduce//UE5/Release-5.123901901Reproduced//UE5/Release-5.224608918Reproduc ...

SWorldPartitionEditorGrid2D causing editor to crash

UE - World Creation - Worldbuilding Tools - World Partition - Mar 13, 2023

Import path is not updated when re-importing assets from another source path by drag and drop

UE - Editor - Content Pipeline - Import and Export - Mar 13, 2023

The reimport process does not respect the new source path. Below is a workaround. UE::Interchange::FAssetImportResultRef FReimportManager::ReimportAsync(UObject* Obj, bool bAskForNewFileIfMissing, ...