Automation Wait for Loading node crashing with fatal error in shipping build

UE - Automation Test - Jun 8, 2023

Using the Automation Wait for Loading node in a shipping build causes a fatal error when the node is called. This issue is occurring in Binary  //UE5/Release-5.2 @ CL 25360045  This issue is occur ...

Level Sequences- Overriding binding of a spawnable mid-playback doesn't despawn spawnable

UE - Anim - Sequencer - Jun 8, 2023

Reported by user in UDN. Overriding the binding of a spawnable actor track while the sequence is playing will result in 2 visual copies of the actor, the original spawnable, which doesn't get destr ...

Opening Unreal Editor on Mac does not start the Unreal Trace Server.

UE - Foundation - Insights - Jun 7, 2023

Unreal Trace Server does not start with unreal editor. If unreal insights is run it will start. ...

Crash with Assert after adding large sections to landscape

UE - Graphics Tools - Terrain - Jun 7, 2023

This is a regression as it does not happen in //UE5/Release-5.1.1 ...

Objects without custom delta properties can return false for CanSkipUpdate with net.PushModelSkipUndirtiedReplication enabled

UE - Networking - Jun 5, 2023

This seems to occur after receiving a Nak for certain actors. FObjectReplicator::ReceivedNak will decrement SendingRepState.CustomDeltaChangeIndex even if the object has no custom delta properties. ...

Niagara Skeletal Mesh DI Component Tag filter doesn't copy over when copying DI

UE - Niagara - Jun 1, 2023

UNiagaraDataInterfaceSkeletalMesh::CopyToInternal and UNiagaraDataInterfaceSkeletalMesh::Equals do not account for the component tags, so the tags array will be empty when the DI is copied. ...

Cannot delete parameters in a Niagara Parameter Collection after resetting the source Material Parameter Collection

UE - Niagara - Jun 1, 2023

Parameters left over from an old source MPC cannot be removed without renaming them first. When debugging in FNiagaraParameterStore::RemoveParameter it seems that the parameter cannot be found in ...

Shader Crash with Nanite in UE::RHICore::ValidateStaticUniformBuffer

UE - Rendering Architecture - Jun 1, 2023

This appears to be a general crash when a SingleLayerWater material is assigned to a Nanite Mesh. ...