1.Create a material that switches textures using StaticSwitch. 2.Create a material instance and toggle the switch to overwrite the texture. 3.Then return the static switch settings to their defaul ...
When converting the character movement in the sidescroller template to occur on Tick instead of key press, the character will begin to run, and then get slightly hung up on the edge of the platform ...
When changing the Orientation in the iOS settings to Portrait and Upside Down, the splash screen will still appear in the landscape orientation when the project opens. this issue will only occur on ...
Creating an event dispatcher in a widget blueprint with the name OnDrop, which is already an existing overridable function, causes the event dispatcher to become corrupted and prevents it from being ...
With 4.15, I can move Foliage to "Sublevel B", but I can not move it with 4.16. It seems to be affected by the update in 4.16 (New: When moving a foliage asset to a new level, you will now be prompt ...
Green spheres at "4.3 - Destructible Assets" flash in an out of view. Can not be viewed on the left of the spheres.When playable play is close to the spheres they disappear no matter the position.Gre ...
When creating a Curve and filtering the keys with a Fourier Transform, the engine crashes. The engine doesn't crash when the Bake, Euler, or Simplify options. It only crashes if there are a minimum ...
Single Planes do not generate collision on import or with the Convex Decomposition window. Workaround: box Collision can be added via the Collision > Add Box Simplified Collision. I checked as fa ...
Steam Overlay does not show in Win64 Shipping builds when run outside of Steam. The Steam client can be running, but unless the .exe is opened through Steam itself, the Overlay will not appear. Note ...
Creating a Blueprint out of existing Blueprints removes all assigned Static Meshes from components. Reproduced in 4.8.3 binary, 4.9 Releases (//depot/UE4-Releases/4.9/Promotable-CL-2650750), and Ma ...