Output warning log message for loading source texture of paper2D in Editor.

UE - Gameplay - Paper2D - Jul 30, 2020

Outputs a warning log for loading source texture when Papaer2D is loaded in Editor.  This may be due to a conflict post load of Paper2D and load source texture.  The warning log is output only in  ...

Spinbox value decimal point is moved one place to the right when edited on Android

UE - Platform - Mobile - Jan 26, 2017

After the value of the Spinbox is edited and committing the edited value, the decimal point will move one place to the right. ...

Editable Text doesn't reflect changes after having its style changed at run time

UE - Editor - UI Systems - UMG - Mar 30, 2022

Editable Text doesn't reflect changes after having its style changed at run time. The style is changed within the Editable Text correctly, but those changes aren't reflected. ...

Running the BuildPlugin command results in a warning that ForceCompile is not supported and an error that an item with the same key has already been added

UE - Foundation - Cpp Tools - Automation Tool - Dec 7, 2022

Repro Rate: 5/5 This issue was encountered in the 5.1.0 live launcher build of //UE5/Release-5.1 at CL 23058290 and reproduced by other users. Regression tested against the 5.0.3 live launcher bui ...

Support compatible skeletons for child montage

UE - Anim - Gameplay - Mar 17, 2024

changing localization does not change text in PIE

Tools - Sep 10, 2015

When switching localization for testing, text does not change language in PIE. ...

Attempting to Rename Multiple Sockets Crashes the Editor

OLD - Anim - Apr 17, 2019

Having multiple sockets selected results in a crash when attempting to change the names of them all at once. The box to change their names appears to be grayed out but you can still click into it. U ...

SceneCapture2D loses Blendable when Capture Every Frame is turned off even if Scene Capture is updated

UE - Graphics Features - Mar 16, 2016

Scene Capture 2D components lose access to the Blendable assigned to them if they are not set to Capture Every Frame at all times. If it gets turned off, the blendable can never be reapplied at run ...

r.MobileContentScaleFactor appears to be ignored defaulting to 1 on Mobile Devices

UE - Platform - Mobile - Feb 28, 2022

r.MobileContentScaleFactor = 0 should return Native Resolution; 1 should return Standard definiton; 2 shold return an High Definition Resolution. It seems that r.MobileContentScaleFactor is being i ...

Crash when attempting to change the parent of a material instance constant through editor scripting

UE - Rendering Architecture - Materials - Apr 9, 2025

The built-in class "UMaterialEditingLibrary" provides various editor scripting functions related to creating and editing materials and material instances. One of these functions, UMaterialEditingLib ...