A vehicle using Async Scene on the body but not the wheels will crash the editor[EUS-TJ Ballard] Vehicle using Async Scene on body but not the wheels crashes the editor User Description: Async sce ...
A crash occurs when you remove a Sprite Instance within a Paper Grouped Sprite component of an Actor BP on Event Begin Play. I was able to reproduce this crash in the binary releases of 4.11.2 and ...
When you create a particle system using the particle cutout feature the particle will render. However, parts of the particle that were previously removed are now there. ...
Update Source button is not updating the PoseAsset that was created from the animation sequence. ...
I noticed this while executing [Link Removed]. ...
When exporting Foliage instances to FBX the FBX will not contain any of the foliage instances, but will include any other static or movable geometry. This is a regression. This worked in 4.11.2 but ...
Engine crashes on completing a simplygon merge of two actors Note If you set On screen size to 50, you can speed up the merge to get to the crash quicker ...
The viewports camera Auto exposure in the static mesh editor bleaches everything out when the environment is turned off. It seems that this is stopping you from being able to access the "old" stati ...
Widgets that are pooled are given a pointer to a layout cache, if the layout cache dies, the pointer is bogus. Going to need to move over to using weak pointers to avoid the crash, will add some pe ...
Add the 1.6 integration to 4.13 for release. ...