Tool tips on the main monitor scale to the DPI of the secondary monitor.

Tools - Aug 2, 2016

If the user has different DPI Scaling set on each monitor, the main monitors tool tips will change size based on the secondary monitor. ...

Creating and loading 1001+ instances of level crashes editor

UE - Editor - UI Systems - Localization - Aug 2, 2016

Creating and loading 1001+ instances of level crashes editor. Frequency: 4/4 Crashreporter: [Link Removed] Regression (yes) issue (does not) occur in 4.11.2 Notes While not reproduced internall ...

Struct Ref pin in Set members in Struct node can be split

UE - Gameplay - Blueprint - Aug 2, 2016

Attempting to restore the structure pins of a set members in structure node duplicate the structure input or member variables of the structure. Regression (no) issue (does) occur in 4.11.2 ...

"Error in Feature pack D:/Release/FeaturePacks/TP_VirtualRealityBP.upack" when opening a project in editor.

Docs - Samples - Aug 2, 2016

The following warning appears in the Output Log when opening any project in editor:LogFeaturePack:Warning: Error in Feature pack C:/Program Files (x86)/Epic Games/4.13/FeaturePacks/TP_VirtualReality ...

User cannot undo creating or removing Preview Scene Profiles

UE - Gameplay - Aug 2, 2016

You cannot undo deleting or creating a Preview Scene Profiles. Destructive actions must atleast have a warning indicating they cannot be undone if this is as designed. ...

Rendering glitch when launching on Android

UE - Platform - Mobile - Aug 2, 2016

https://answers.unrealengine.com/questions/462957/rendering-glitch-when-launching-on-android-ue413-p.html I was able to repro it on Nexus5 with Android 5.1.1. ...

Debug Lines render Incorrectly with Instanced Stereo

UE - Platform - XR - Aug 1, 2016

Debug line is used as a setting to help debug WidgetInteractor component that NickD just put in place ...

Adjusting color picker value for color structs within a structure crashes editor

UE - Gameplay - Blueprint - Aug 1, 2016

Attempting to adjust the value of a color struct via the color picker in structures crashes the editor. Frequency: 3/3 CrashReporter: [Link Removed] Regression (Yes) issue (does not) occur in 4. ...

UMG/Widgets from Engine Content showing up when "show engine content" disabled

UE - Editor - UI Systems - Aug 1, 2016

Currently the engine has 30+ Assets between sequencer, VREditor (tutorial), and VREditor actual UI. This should probably be hidden unless the user is wanting to use the assets. ...

Can't change settings for CineCameraActor in the level blueprint without casting

UE - Anim - Sequencer - Aug 1, 2016

Can't change settings for CineCameraActor in the level blueprint without casting. The user has to cast in order to change the settings in the "Current Camera Settings" ...