Variables that are not local to the blueprint are returning as "out of scope" when watched. ...
This is occurring on device 2888_KindleFireHD8.9" This is a regression from 4.14 ...
This looks like the same issue as [Link Removed], but for ES31 (that was originally reported on ES2 and likely ES31 was not tested) So far this has only been tested on Android. It didn't occur on ...
Shader compilation error occurs when using values sampled from texture for Customized UV1. No problem when connected to Customized UV0. This problem compiles well if I change the value of Const to ...
We should at least update the comments on the CreateDefaultSubobject function warning people about the troubles and weird behavior that could occur when you call it from within a nested subobject ...
A licensee has reached out to us to inform us that the logic for preloading at times fails to account for adaptive virtual textures when the requested mip level is not in the shared AllocatedVirtual ...
Characters are jittering in multiplayer when moving at high speeds when Run Dedicated Server is enabled. ...
FVirtualTextureBuiltData::GetNumMips() can return 1 fewer mip than it should due to a potential clamping issue at the end of FVirtualTextureBuilderDerivedInfo::InitializeFromBuildSettings() where it ...