FVirtualTextureBuiltData::GetNumMips() can return 1 fewer mip than it should due to a potential clamping issue at the end of FVirtualTextureBuilderDerivedInfo::InitializeFromBuildSettings() where it ...
stat scenerendering not visible on Mobile VR with new VR Canvas Layer. Similar debug output are visible (Tested stat memory, stat rhi) Confirmed in Main @ CL 4468496 ...
When creating an animation montage, it appears that frames can be lost. ...
The construction script for a custom actor blueprint does not execute after drag when the scene component is selected. Tested in 4.21.2 (CL - 5660361), 4.22.1 (CL - 6063286), 4.23 (CL - 6248266) ...
Aug 23 15:25:15 A6240 UnrealMatch3[987] <Warning>: Assertion failed: CommandEncoder.IsRenderPassDescriptorValid() [Link Removed] [Line: 700] Match3 does not resume after locking and unlocking the s ...
Synced the code on Windows and transfered to Mac, the file PVRTexToolCLI lost its executable permission bits... UE4 couldn't run the tool, but carried on processing anyway, processing invalid textur ...
The editor crashes when calling an over ridden On Key down function in a widget in order to capture the mouse with the return value of the function. ...
When simulating physics on multiple objects, they appears to jitter and shake on the client. This can lead to differences between the server and the client. This is especially show cased when runnin ...
We changed the IP address serialization format without bumping the LAN beacon packet version. Should just need to bump it up. ...