Mobile preview crashes in QA-Promotion

UE - LD & Modeling - Terrain - Landscape - Jul 27, 2016

A crash will occur in QA-Promotion when played in Mobile Preview. ...

BP-exposed UGameplayCamerasSubsystem calls can check-crash the editor

UE - Anim - Sequencer - Mar 30, 2023

Any calls to UGameplayCamerasSubsystem's blueprint-callable functions has the potential to crash the UE editor or a game project by using the wrong PlayerController or calling it at the wrong time. ...

Crash when casting to owner from AnimGraph

OLD - Anim - Sep 6, 2016

Crash occurs when casting back to the pawn owner from the Anim Graph. In this case, it is being used for "Copy Pose from Mesh" Workaround: Cast to Owner from Event Graph, defining variable as the ...

Calling Finish Recording Output causes a crash in PIE

UE - Audio - Mar 23, 2020

The Finish Recording Output node from the Audio Mixer BP Library crashes due to an invalid Path input. This is a regression from 4.23.1 (CL-9631420).  This was reported and tested in 4.24.3 (CL-115 ...

iOS App crashes in IAP code when AppStoreConnect agreement is not valid

UE - Online - Nov 1, 2023

From licensee: Their iOS app will "crash when purchasing IOS IAP was caused by the lack of a Paid Apps Legal Agreement setup in AppStoreConnect. It would be nice if we were to get a more graceful fa ...

GPU Crash from invalid SRV in CreateShaderResourceView due to integer underflow

UE - Graphics Features - Ray Tracing - Jan 13, 2025

The GPU crashes after the ray tracing geometry builder attempts to create a shader resource view with an invalid offset. ...

GPU Crash from invalid SRV in CreateShaderResourceView due to integer underflow

UE - Graphics Features - Ray Tracing - Jan 15, 2025

The GPU crashes after the ray tracing geometry builder attempts to create a shader resource view with an invalid offset. ...

Crash when save the blueprint function variable that set the StringTable asset

UE - Foundation - Core - Apr 17, 2019

This issue doesn't crash in 4.21. It is rewritten as GIsSavingPackage = true in UPackage::(Save() when Blueprint is saved, but it's rewritten as false in 4.21. Workaround Do not set the String Tab ...

Crash closing animation blueprint after compile

OLD - Anim - Apr 11, 2017

Crash occurs when the user closes an animation blueprint after compiling it. This does not occur in Main. ...

Crash closing the TM_Landscape map in the editor

UE - World Creation - Worldbuilding Tools - Foliage - Apr 18, 2017

The editor is crashing after closing the TM_Landscape level This is a regression from 4.15.2 ...