Param usage bug when using switch params

UE - Rendering Architecture - Materials - Mar 28, 2022

From the ticket: In a material instance using the attached master material if A is TRUE and B is FALSE I expect to be able to configure param C in the UI. However param C is shown only when Useswi ...

Asset localization does not work properly for Paper2D related assets such as Flipbook

UE - Foundation - Mar 18, 2022

This issue is resolved by changing Paper2D's LoadingPhase to PostConfigInit, but this is a workaround. We suggest a better long term fix via AssetRegistry changes (see comments). In the default la ...

Starter Content's "P_Explosion" does not successfully convert to a Niagara System - incorrect loop, spawn, sprite size, and collision behaviors

UE - Niagara - Cascade - Mar 17, 2022

Starter Content's "P_Explosion" does not successfully convert to a Niagara System - incorrect loop, spawn, sprite size, and collision behaviors Changes needed for / issues found with each emitter:A ...

Refraction can't be set using SetMaterialAttributes node in a material function.

UE - Rendering Architecture - Materials - Mar 14, 2022

From the UDN: Currently, I'm using UE5, but I've seen this issue occur in UE4 and I don't see any other posts on UDN about this. Refraction can only be set in material functions if using the MakeMa ...

[CrashReport]UnrealEditor-Bridge!void TSparseArray<TSetElement<TTuple<FString,AStaticMeshActor *> >,TSparseArrayAllocator<TSizedDefaultAllocator<32>,FDefaultBitArrayAllocator> >::Empty(int) [SparseArray.h:366]

Quixel - Mar 14, 2022

Generated from CrashReporter Error Message: Assertion failed: IsValid() [File:D:\build\++UE5\Sync\LocalInstall\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 1008] ...

Installed builds of the Engine cannot package game targets with optional game features

UE - Foundation - Build - Rocket (Installed Engine) - Mar 10, 2022

The build system supports many types of flags that can be enabled in game-specific Target.cs files to enable things like logging in shipping, target-specific overrides like custom config, or enablin ...

Granular Synth Component does not generate sound on non-Force Inline assets

UE - Audio - Mar 7, 2022

Granular Synth Component is not generating a sound as it previously did. ...

Selecting a spline point of a Spline Component using the Select Spline Points buttons in the Spline's details panel causes issue when trying to manipulate the same or different spline point in the view port.

UE - Editor - Workflow Systems - Mar 3, 2022

The situation of using the new feature causes an old feature to stop working correctly making it a regression. Selecting a spline point of a Spline Component using the 'Select Spline Points' button ...