From the ticket: In a material instance using the attached master material if A is TRUE and B is FALSE I expect to be able to configure param C in the UI. However param C is shown only when Useswi ...
This issue is resolved by changing Paper2D's LoadingPhase to PostConfigInit, but this is a workaround. We suggest a better long term fix via AssetRegistry changes (see comments). In the default la ...
Starter Content's "P_Explosion" does not successfully convert to a Niagara System - incorrect loop, spawn, sprite size, and collision behaviors Changes needed for / issues found with each emitter:A ...
From the UDN: Currently, I'm using UE5, but I've seen this issue occur in UE4 and I don't see any other posts on UDN about this. Refraction can only be set in material functions if using the MakeMa ...
Generated from CrashReporter Error Message: Assertion failed: IsValid() [File:D:\build\++UE5\Sync\LocalInstall\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 1008] ...
The build system supports many types of flags that can be enabled in game-specific Target.cs files to enable things like logging in shipping, target-specific overrides like custom config, or enablin ...
Granular Synth Component is not generating a sound as it previously did. ...
The situation of using the new feature causes an old feature to stop working correctly making it a regression. Selecting a spline point of a Spline Component using the 'Select Spline Points' button ...