When using Project Settings->Maps & Modes->Default Modes to set GameMode defaults, the values will appear to change in the associated blueprint but these changes do not go into effect until the blue ...
REGRESSION Yes, does not occur in 4.16. Crash occurs when the user splits a vector pin on an anim node and then tries to promote one of the float nodes to variable. I could not reproduce this issu ...
No output pin for created actor on "Create Level Sequence Player". This originally spawned from a licensee looking for a way to set the "Sequence Player" to a different sequence, but it also showed ...
Event dispatcher cannot be deleted, removed, or renamed after placing a period in the name. In the case of the example given, the editor will throw a warning "No Delegate found for NewEventDispatche ...
REGRESSION No Crash occurs when the user deletes a pin from a struct that is in use, then performs undo and redo on the deleting. ...
This is one of the top Mac crashes occurring in 4.16. Caused by adding Auto Convex Collision to a mesh converted from a brush. Does not occur on Windows. User DescriptionsI was trying to add a conv ...
A crash occurs when starting either the Landscape Painting Mode or Landscape Sculpting Mode tutorials. It crashes even if a landscape is already in the level. This is similar to [Link Removed], h ...
Components stop reporting overlap after a certain amount of actors are attached Warning Trying to simulate physics on ''/Game/UEDPIE_0_Level1.Level1:PersistentLevel.Cube7.StaticMeshComponent0'' but ...
If a new Directory to Monitor is added to the Auto Reimport settings, and the Editor Settings window is closed before the Map Directory To option is set, when the Editor Settings window is re-opened ...
Adding a new Directory to Monitor to the Auto Reimport settings for the Editor results in any Editor windows on the primary monitor being moved behind the top-most window on that monitor. ...