Naming for Inherited Interfaces and Implemented Interfaces is reversed in 5.1 and Main. Inherited interfaces act like implemented interfaces, and inherited interfaces appear listed under Implemented ...
(Enduring Games) Please see UDN - Case includes project and potential fix from customer. Need to verify that it does not affect other parts of the volumetric composition. bHasValidSamples is the sam ...
Right now whenever a new world is created in the editor we automatically spawn a SmartObjectCollection actor for it, regardless of whether there are SmartObjects on the map. The SmartObjectCollectio ...
Mirror Data Table is added rows about Bone, Curve, Notify when creating. But SyncMarker is ignored. The following codes can fix this issue. Engine/Source/Runtime/Engine/Private/Animation/MirrorDa ...
Should be straightforward, the UDN that reported this deletes all files using the FileItem interface so they can clear out the entry from the cache dictionary but there may be a way to just invalida ...
It has been noted that the default BelowNormal process priority set in UnrealBuildTool is not handled well with the Gen 12 Intel CPUs as processes are only scheduled on the E-Cores which causes degr ...
This is a Regression. Tested in //UE5/Release-5.0 CL20979098 - "None" is not an option for the parent class and the "Reset this Property" is not initially there. Crash occurs when selecting Reset t ...
When swapping Layer settings between various Animation Layers on a Linked Anim Layer node, the node can become stuck in one state. The node will become stuck in the Linked Anim Layer state and canno ...