Calling SetActorLabel causes an actor's components to return to default states when called from a client accessing a listen server outside of main editor process. Note: User posted code linked to ...
When packaging a project for any platform, If you have 'Show Collision' in an Execute Console Command, you will see the project crash once it is packaged. Log files from the crash have been attach ...
Sound mixers do not properly override variables within a sound class. This prevents users from being able to modify variables such as volume or pitch quickly and efficiently by using the push/pop st ...
If an instance of a blueprint is in the scene selecting it and another blueprint and choosing the option to Replace references of the one in scene with the other will cause Critical Failure errors. ...
Selecting a blueprint with a camera in it will allow you to preview the camera, but if your blueprint has more than one camera you can only preview the highest one in its heirarchy. With the abilit ...
Blueprint icon flashes constantly when mouse is hovering over it; this only occurs with a specific type of blueprint class. . Branch: Binary, from Launcher . Build Version: 4.7.3 . Description: T ...
"Navmesh needs to be rebuilt" shows up during runtime navmesh generation ...
If a C++ class based on Character has a default value for a variable and the value is overridden in blueprints, the default value will be shown in game rather than the BP value. ...
Closing and re-opening the editor changes the input element on add array nodes to a pass by reference. Update: This also occurs on Set Array Elem node Item output. ...
If a user wants to change the category of a variable this will cause other categories that had previously been collapsed down for convenience to spring back open. This can make dragging and dropping ...