Collision presets are reset when reimported for any static mesh. If importing and overwriting the original mesh I would expect these to be wiped but when reimporting an updated version of the mesh I ...
Grabbing a Destructible Mesh Child blueprint with a Phsyics Handle crashes the editor during PIE. NOTE: This issue occurs whether or not simulate physics is active on the destructible mesh compone ...
On project upgrade, SubImageIndex breaks until you re-assign SubUV Animation Attached project is a 4.11 project, you'll need to Open a Copy in 4.12 or 4.13 ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: false [Link Remo ...
More clarity for error when spawnables reference level actors I believe this error is expected as spawnables shouldn't reference level actors, but if not, we can convert this to a bug to resolve th ...
Blueprint interfaces do not appear to show up in children (in the interface section of the my blueprint panel) ...
Logout node appears to pull off the wrong pin when clicking the player controller reference (blue pin) on the left of the node. If the user clicks and drags of off the left player controller referen ...
If the Project Settings window is sized to the point a scrollbar is needed to read the complete text for Collisions Settings, expanding "Preset" will result in the scrollbar not appearing initially, ...
Blurry VR Editor icon when using the small icons settings in the Editor ...
Compile errors in AnimBP when using latent functions. Does not occur in Blueprints, only AnimBPs. Error Default value 'execute' for Value is invalid: ''execute' is not a valid enumerant of '<EMo ...