TAssetPtrs are not properly fixed up in client PIE instances

Tools - Aug 18, 2015

Contrary to the linked UDN question, this doesn't seem to require the actor to be replicated. The problem is that when UWorld::DuplicateWorldForPIE is called for a PIE client instance's persistent ...

Crash setting actor rotation via details panel in VR editor

UE - Editor - Workflow Systems - Feb 3, 2017

Crash attempting to input value for Rot Y in a floating details panel. Found on //UE4/Release-4.15 CL-3283184. Reproduces in Binary and P4 versions of the editor. Reproduces in //UE4/Main CL-3283 ...

GetCurrentPlayers() Always Returning 0

UE - Networking - Apr 14, 2017

GetCurrentPlayers() is returning 0 each time it is called, regardless of how many players are connected to the server. ...

Ribbon particles moving fast are inconsistent in initial position.

UE - Niagara - May 21, 2019

The fast-moving ribbon particle trail looks different on the server and client. It looks as though the client was drawing the previous frame. ...

Using ServerTravel <MapName> command with Seamless travel causes level blueprint logic to not run on client

UE - Networking - Jan 14, 2020

When calling the ServerTravel command when using seamless travel, level blueprint logic is not being run on the client side.  NOTE: Adding a small delay (tested with .2 to 2 seconds) after the "B ...

"Navmesh needs to be rebuilt" error message while running a Listen Server and Client

UE - AI - Navigation - Mar 1, 2022

Navmeshes produce a "Navmesh Needs to be rebuilt" error while running a Listen Server and a Client. ...

UDP Messaging causes extra network traffic on some network setups

UE - Networking - Oct 7, 2015

A few users are experiencing strange network traffic from UDP Messagine. They notice it on other devices connected to the network. In some setups, it can even cause you to have cable TV interrupti ...

"Get Positional Tracking Camera Parameters" node does not return the correct values.

UE - Platform - XR - Dec 2, 2014

When Using "Get Positional Tracking Camera Parameters" node it does not return the values for the pitch and roll of the camera. Also it only gives the yaw if the mouse is moved. ...

Math Nodes are not updating on input

UE - Rendering Architecture - Materials - May 11, 2015

Add, Multiply, Subtract and Divide Nodes in the Material Editor are not longer updating on input but on the next node added to the Material. Also Reproduced in Main Promotable-CL-2541904 [Link Rem ...

Field of View setting of a Cine Camera Actor does not work in Sequencer

UE - Anim - Sequencer - Feb 2, 2017

The field of view track of a Cine Camera Actor does not work in Sequencer. Note The setting, Field of View, is not in the details panel and can only be accessed through the track in Sequencer. T ...