When trying to copy a setter node for a GameplayTag variable from one eventgraph to another eventgraph the engine crashes. If the blueprint that is copied into has a GameplayTag variable with the sa ...
Editor crashes when a widget's tick contains a breakpoint at a print string node. Based on 4.16 warning message, this appears to be caused by the text attempting to draw when no draw buffer is avai ...
The User has provided an extensive log of their code base setup, and the process leading up to when the Assert occurs. "Our game mode & player state FSM are setup in a data driven manor using UDa ...
If r.LightPropagationVolume=1 in ConsoleVariables.ini, enabling forward rendering and then restarting the editor results in a crash. This occurs in 4.18.3 and 4.19.2. ...
When a component class (base) contains a component property (Nested) adding the base component to a blueprint and changing the position of the component will update the base and nested components as ...
Copying a gameplay tag variable setter from a blueprint into a level blueprint fails an assert in UGameplayTagsManager::GetCategoriesMetaFromField. ...
I traced through the callstack and it looks like the problem is as follows:in order for the BP function to compile, its enum parameter must be uint8, because that is the only type supported by BP fu ...
Changing the state of a PrimitiveComponent->BodyInstance while SetSimulatePhysics(false) updates the game thread but does not update the physics behavior. In the repro project provided (see addl in ...
User comments:right mouse button in material editor made engine crash....becomes slow and crash....64gb ram, 2 xeon and gtx690....need to restart computer to everything works fine. need a solution t ...
This crash has started occurring in 4.15.2. It seems to be a regression from 4.15.1. ...