When importing a Static Mesh if you use the default settings and then manually import any LODs for that static mesh they will be rotated by 90 degrees. I found that disabling Transform Vertex to A ...
If either/both of the "Starter Content" or "Template and Feature Packs" checkbox's are not selected when installing/updating 4.12 from the Launcher, the engine .cpp files will not show up in Visual ...
Enabling Light Shaft Occlusion causes exponential height fog to render incorrectly at certain viewing angles in stereoscopic. This does not reproduce once light shaft occlusion is turned off on the ...
Editor Performance drops when removing frames from animations with curve keys Regression: No, removing frames on animations with curves had a chance to crash the editor in 4.11, which doesn't happ ...
Values that are larger than 180 for the Pawn Sensing component's Peripheral Vision Angle setting are being ignored. If they are higher than 180, the pawn will act as if it was set to 180. Found in ...
When the default click trace channel is set to something other than ECC_Visibilty, the editor does not take the change into account when determining which channel is being blocked. Download link fo ...
Not providing default values for macros can cause memory leaks ...
Resizing the Unreal Project Browser so all projects do not fit in the preview plane results in a second, "inner" scroll bar that does not function as a scroll bar. Instead, attempting to scroll wi ...
This crash has been experienced internally, and by others in the community while testing the 4.12 Preview. ...
If an Enum is defined in ClassA and ClassA is included into the Project.h file, having a UFUNCTION in ClassB that takes the enum as a parameter will fail compile. Only by adding an include statemen ...