OccluderVertices didn't consider the subsection's transition, so the position of the OcclusderVertices are not correct. I made a fix as follows: [Image Removed] [Image Removed] ...
Using LocalizationTable in text localization does not switch text correctly. This is not a problem in UE4.27, but it is a problem in UE5.0 and later. ...
Fix is found in licensee’s pull request:https://github.com/EpicGames/UnrealEngine/pull/10333/files ...
No user comments in crash group 1114 for (TSharedPtr<FStackSortedData> Group : AssetChild->Children) 1115 { 1116 if (Group->ParameterInfo.Association == InAssociation) ...
This is a new Linux crash in 4.18.1. There are a few similar but different callstacks that reference dri/radeonsi_dri.so() I've attached a log, but none of the ones I've looked at appear to contai ...
Assertion failed: InputOboeStream != nullptr when changing levels with Android voice enabled User was able to workaround the issue by replacing Audio::FAudioCaptureAndroidStream::CloseStream() wi ...
This is a common crash occurring in the 4.16 release. It seems to be related to applying a material to a mesh that is being used in Foliage. Crash Reports are spread out among many different Crash ...
From Licensee: The bug comes from the call of the function `FoliagePartitioningUtils::Update` in the method `AInstancedFoliageActor::MoveInstancesForMovedComponent`. When the function `FoliageParti ...
Using "Replace variable with..." does not mark a blueprint as needing compilation. Reproduced in 4.9.2 binary, 4.10.1 binary, and Main 4.12 (CL 2813214). This is not a regression; the same bug appe ...
The file was originally created by Mixamo and saved as FBX. It was resaved it in C4D with the Save for Cineware Option. Importing it into the Editor causes it to crash. This was tested and reported ...