Editor crash when calling SGridPanel::SetRowFill

Tools - Aug 22, 2017

Calling SGridPanel::SetRowFill on an actor's BeginPlay causes the editor to crash with the callstack provided The reporter mentioned SetRowFill uses if() statement where SetColumnFill uses while() ...

IPA Package Sizes have Increased between Versions

UE - Platform - Mobile - Feb 21, 2017

When packaging for iOS the IPA file seems to have increased in size from previous versions. The licensee made an important observation that it appears the master materials have almost halved in si ...

Editor Crashes After Building Lighting with Blueprint Set to Native Parent Class: Light

UE - Graphics Features - Oct 26, 2017

Whenever a Blueprint set to Native Parent Class: Light is placed into a level, Editor crashes after building lighting. The Blueprint does not need to contain an actual light component to crash the e ...

Undoing pasting a component will crash ([CrashReport] UE4Editor_CoreUObject!FWeakObjectPtr::IsValid() [weakobjectptr.cpp:48])

UE - Gameplay - Components - Jul 20, 2017

This is a common crash affecting users in 4.16. The callstack is similar to [Link Removed], which was fixed in 4.13. User DescriptionsAccidentally duplicated a blueprint with multiple static mesh ...

A Blueprint that references a macro from a macro library cannot be saved if the macro is deleted and then the deletion is undone

UE - Gameplay - Blueprint - Sep 9, 2015

A Blueprint that references a macro from a macro library cannot be saved if the macro is deleted and then the deletion is undone. The following error is given: Can't save ../../../../../../UnrealEn ...

Datasmith exporters causing problems for Github users building from source code

UE - Editor - Content Pipeline - Datasmith - Importer - Dec 19, 2019

d:\unreal\unrealengine-4.24\engine\source\programs\enterprise\datasmith\datasmithsketchupexporter\private\DatasmithSketchUpCamera.h(7): fatal error C1083: Cannot open include file: 'SketchUpAPI/geom ...

Foliage Not Updating to Match New Landscape Height After Level Save-As

UE - World Creation - Worldbuilding Tools - Foliage - May 3, 2018

I have observed this behavior in 4.18.3, 4.19.2, and Main (CL 4048405) Per User: I made a landscape, painted some foliage and saved the scene. After I saved the same scene under different name the ...

Assertion failed after closing project on Oculus Mobile - Referencing AudioMixerSourceManager.cpp:300

UE - Audio - Apr 30, 2019

This assertion seems to occur when closing the project while a sound is playing on the device. Assertion failed: CommandBuffers[NextIndex].SourceCommandQueue.Num() == 0 [File:D:/P4Workspaces/Switch ...

Opening a level in PIE after adding a variable to a struct referenced in the GameInstance crashes this project

UE - Gameplay - Blueprint - Sep 3, 2015

This user's project crashes on opening a level in PIE after adding a variable to a struct referenced in the GameInstance. Note that I had to do this twice to get the crash to occur. The project can ...

Bound Variables In UMG Are Deleted As Unused If Not Used In The Graph Window

UE - Editor - UI Systems - Mar 18, 2020

If a variable is bound in the Design Window of a User Widget asset it will be deleted if you use the menu option "Delete all unused variables". Found in 4.24.3 CL#11590370 Reproduced in 4.23.1 CL#9 ...