Support for editor-exposed uproperties of type TOptional<T> has been added by CL 28199740 on september 2023. However, since then until today in UE 5.5, a crash can happen when exposing TOptional<FNa ...
Attempting to pass a struct containing a variable of a type that is not compatible with blueprints into a blueprint function causes the editor to crash upon PIE. Found in 4.10.2 binary. Reproduced ...
In 4.5 and previous versions, a State or Transition node had a Custom Blueprint Event field in the Details panel under Animation State for three events. AnimBP States and Transitions no longer have ...
User is reporting that this is happening with some, but not all meshes. I didn't see anything out of the ordinary when looking at the asset in 3Ds Max, and the asset will import correctly into 4.10. ...
Using Ctrl+Drag in 4.8 will not affect the location of selected actor if the viewport camera is facing away from selected actor. In 4.7.6 the actor would travel along the X axis even if the camera ...
There have been multiple reports of this issue, particularly from schools, over the last 10 years:https://forums.unrealengine.com/t/invaild-folder-path-with-network-user-drives/283475https://forums. ...
Might be a simpler repro than this, but take a look at revision 1 of PreRolledBoxes in FortniteMain to see an asset affected by this. It was duplicated from StoreRoot which had breakpoints in some o ...
The Buffer Visualization for DecalMask is no longer an option. Also, when looking at the Buffer Visualization Overview the DecalMask slot has been removed. See attached image for comparison Worke ...
I created a very large static mesh and then put a basic floor underneath it withe the bottom of the mesh overlapping the floor. I then created a camera 250,000 cm out from the mesh and zoomed in usi ...
The users AI characters will work correctly while in PIE & Standalone Mode but when in a packaged project they will float above the ground. This was working correctly for the user in 4.4.3 but the ...