In the Preview Scene Settings, it isn't clear that a new profile is created when the user clicks on Add Profile. If it's the first new profile, the dropdown is no longer grayed out. But if the use ...
Decal Fade Out does not cause decal to fade as expected. Instead, after the delay and fade time, the actor is destroyed with no noticeable fade during this time period. ...
In every other code template, the standard setup is to have the code classes be in the template and have all the functionality in them code-wise, but then have a blueprint child setup the assets it ...
A crash will occur in QA-Promotion when played in Mobile Preview. ...
Get VR Focus State will cause a crash in standalone if an HMD device is in use ...
Phsyical Material returns Default on hit detection even if additional surface types are provided in project settings. This removes the purpose for the physical material or any benefits it could prov ...
A particle emitter with GPU sprites on certain settings will shake violently as they collide with the ground. This requires there to be a strong Const Acceleration module and Collision with low resi ...
If a user relies on the automation unit testing, they can get a incorrect result when using TMap because Contains( ) doesn't always return the correct result. ...
Crash while closing Create Blank New Blueprint window after attempting to name blueprint the same name as another blueprint. This crash only occurs when attempting to close the window using the "X" ...
A licensee has reported that the normals for their tilemaps upon initial load of the editor are flipped. This is also true when they launch their packaged project. All the normals of their tilemaps ...