Some properties of USkinnedMeshComponent are serialized, should probably be transient

OLD - Anim - Apr 30, 2016

MaxDistanceFactor, PredictedLODLevel and OldPredictedLODLevel are marked UPROPERTY, so they are serialized. These are just temporary properties though, should probably be marked transient, so they a ...

Cannot Rename Folders in Content Browser Explorer Panel in OSX

UE - Platform - Apple - Apr 29, 2016

On Macs running Yosemite or El Capitan, you cannot rename a folder in the Content Browser Explorer window, but you can rename them in the Contents Viewer to the right (I'm not sure of the correct te ...

User is not warned or prompted when ini files for use in Localization Dashboard are read-only due to source control integration

UE - Editor - UI Systems - Localization - Apr 29, 2016

A user has reported an issue where the Localization Dashboard does not prompt users to let them know that their ini files for their localization targets are checked into perforce and therefore not w ...

Window No Longer Captures Mouse After Closing Console

UE - Gameplay - Apr 29, 2016

When PIE, (Standalone) after bringing up the console, typing a console command and closing console, the standalone window no longer captures mouse. Instead the user must select the game window with ...

Indirect Lighting Transition is delayed one frame.

UE - Graphics Features - Apr 29, 2016

If you let objects move quick like teleport, you can see the transition is delayed one frame. This problem occurs even if r.Cache.SampleTransitionSpeed increase, and Both ILCQ_Point and ILCQ_Volume ...

Running PIE with a dedicated server with 2 or more clients will clear undo buffer

Tools - Apr 29, 2016

The user can no longer undo in the editor after running a dedicated server with 2 or more players ...

Opening blueprint debugger crashes editor

UE - Gameplay - Blueprint - Apr 29, 2016

The editor crashes upon attempting to open the blueprint debugger through the Window menu. Frequency: 2/2 Regression (Yes) issue (does not) occur in 4.11.2 ...

Crossfade sharing doesn't allow more than one shared transition

OLD - Anim - Apr 29, 2016

Looking at the propagate function:void UAnimStateTransitionNode::PropagateCrossfadeSettings() { UEdGraph* CurrentGraph = GetGraph(); for (int32 idx = 0; idx < CurrentGraph->Nodes.Num(); idx++) ...

Imported Static Mesh Socket rotation is incorrect

Tools - Apr 28, 2016

Imported Static Mesh Sockets are importing at the wrong orientation Result: [Image Removed] Expected: [Image Removed] ...

Material Shared Samplers do not honor Texture Quality console variables

UE - Graphics Features - Apr 28, 2016

When using shared samplers in the material do not adjust quality when adjusting the console variable or texture quality in Engine Scalability for SG.TextureQuality. Attached is an image for demons ...