Light as If Static setting does not Persist when Re-opening Project

Tools - Apr 28, 2016

This bug was originally entered back in 4.8 as [Link Removed], but was closed as by design. The reason was, the mesh did not have Lightmap UVs, so using the 'Light as If Static' option would not wor ...

Objects moved by Matinee that is paused or stopped retain non-zero ComponentVelocity

UE - Gameplay - Player Movement - Apr 28, 2016

Jumping off an object moved by a matinee that is stopped during movement will impart a velocity to the character, even though the object appears to be stopped. This is because ComponentVelocity is o ...

OSVR Attempts to initilize when no runtime installed and during packaging for GearVR

UE - Platform - XR - Apr 28, 2016

Full log attached below: During packaging many log show that it is trying to initialize and i do not have the runtime installed. Snippets from a portion of the log[2016.04.28-15.05.46:033][ 0]OSV ...

Cannot not add child to horizontal box after drag and drop

UE - Editor - UI Systems - Apr 28, 2016

After dragging a widget around, a horizontal box will no longer accept children ...

Compiling specific blueprints in user projects cause editor to freeze and become unresponsive

UE - Gameplay - Blueprint - Apr 28, 2016

Several users have reported that their projects cannot compile specific blueprints. In one a character blueprint and another a controller. In both instances, the editor becomes completely unresponsi ...

Multiple viewports open cause wrong viewport to render in VREditor (HTC Vive)

UE - Editor - Workflow Systems - Apr 28, 2016

Having multiple viewports open causes the wrong viewport to be rendered inside the headset. Positional/Rotational tracking is still updating correctly in the preview window. Closing the wrong view ...

Montage keyframes calculation error

OLD - Anim - Apr 28, 2016

Animations are not showing proper length when converted to Montage. Up to 98 frames (AFAIK) when converted to Montage, the Montage will show the correct number of keys. However, a 100-frame anima ...

Crash when removing cloth apb's assigned to asset

UE - Simulation - Physics - Character - Apr 27, 2016

When removing already assigned cloth asset from a skeletal mesh it will crash the editor. I was able to reproduce this with the Owen asset from Content Examples, but was unable to get it to work fro ...

Smoothing landscape removes landscape collision in smoothed areas

UE - LD & Modeling - Terrain - Landscape - Apr 27, 2016

Smoothing user's landscape breaks collision, causing player to fall through the ground at points that have been smoothed. Resampling landscape fixes the error until smooth tool is used again. Regr ...

Renaming a Struct variable that is used in a Widget BP creates 'Warning: Unknown property in' warnings in the Output Log

UE - Gameplay - Blueprint - Apr 27, 2016

Renaming a Struct variable that is used in a Widget BP creates 'Warning: Unknown property in' warnings in the Output Log User Description: I think this should be brought up as these seems to be a ...