Startup movies using FDefaultGameMoviePlayer are not skippable using keyboard or gamepad

Media Framework - Oct 13, 2016

There are a few separate issues with user input plumbing that prevent keypresses from getting to FDefaultGameMoviePlayer during a startup video 1) In FDefaultGameMoviePlayer::WaitForMovieToFinish() ...

Typing "Custom" in Blueprint Search Menu No Longer Brings Up Add Custom Event by Default

UE - Gameplay - Blueprint - Sep 2, 2016

When typing the word "Custom" into a blueprint search field, Add Custom Event is no longer the first node that appears. This is inconsistent with behavior in previous versions, as typing in "custom ...

Pressing enter to confirm a function description instead enters a new line

UE - Gameplay - Blueprint - Sep 9, 2016

Using Enter to accept the description of a blueprint function causes the cursor to return to a new line instead of accepting the current input. Regression: Yes - Pressing enter in 4.12 would accept ...

CharacterMovement doesn't clear velocity

UE - Simulation - Physics - Oct 11, 2024

Velocities are not being cleared when physics simulation set to false.  ...

Lit Translucency Receiving Shadows with Forward Shading Enabled

UE - Graphics Features - Aug 13, 2018

When forward shading is enabled, particles that have materials with their lighting mode set to "VolumetricNonDirectional" will recieve shadows. Attached images provided by user. Found in 4.19 CL# ...

Actor foliage does not respect "foliage.CullDistanceScale"

UE - World Creation - Worldbuilding Tools - Oct 15, 2024

Actor foliage does not respect the "foliage.CullDistanceScale" console variable. This was brought up in a UDN: [Link Removed] ...

Volumetric Light Fog Leak through objects

UE - Graphics Features - Dec 31, 2018

Any environment with volumetric fog enabled will have a light leak which appears through objects.  Found in 4.20 CL# 4369336, 4.21 CL# 4613538, 4.22 CL# 4666322 ...

Text overflows on Material_Properties sample 1.6

Docs - Samples - Aug 13, 2016

In ContentExamples on sample 1.6 of the Material_Properties map, the text overflows the area given for it. ...

SHIFT+F1 Not Working in Standalone Game Mode

Tools - Sep 12, 2016

While in Standalone Game Mode, Selecting Shift + F1 does not return mouse control to the user as in previous versions of the Engine. ...