An InstancedStaticMesh component set to Stationary doesn't register overlaps. However, overlaps are registered on Static and Movable. There is also an issue where actors that start overlapped with ...
Ensures trigger when playing in the ChaosExamples_fracture map in the ChaosDestructionDemo project. The ensures seem to happen during different parts. A couple occurrences were when I triggered th ...
If a user decides to use Tortoise SVN, the error messages given for needing to have things checked out is inconsistent. If there is a blueprint which references another blueprint, and the reference ...
Attempting to spawn a copy of an actor that has components that were added to an instance of that actor in the level causes a crash. Spawning the actor without adding additional components to the in ...
Shorter steps:Steps 1-8 from Steps to reproduce (create level with water body)Find BP_BuoyancyExample in Content Browser (Engine>Plugins>Water Content>Blueprints)Place BP_BuoyancyExample above the w ...
Blueprint CDO contains removed component from parent class. From the AnswerHub post: "It appears that if a component is removed from the C++ class, the CDOs for all of the blueprints remain unchang ...
User reporting as a 4.7 Bug, but no crash report for this bug available for 4.7. Same bug found reported for 4.6.1: Crash Report: [Link Removed] [Code] <unknown module>! KERNELBASE!RaiseExceptio ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Access violation - code c0000005 ( ...
The behavior in question involves a warning that FNetGuidCache gives when an Actor's construction graph adds a static mesh component, and a multiplayer session with 2 players is simulated in PIE.(Pl ...
This is a longstanding crash that occurs with low frequency, but has affected over 200 users. One user describes that this occurred while packaging a project, although other users have not provided ...