Set Boolean (by ref) crashes the editor on compile

UE - Gameplay - Blueprint - Mar 15, 2016

Update 4/6/2016 This appears to occur with other Set by ref nodes as well. Tested and received crash with Integer as well. ======================================================================== ...

Undo after disconnecting a target pin will cause a series of internal compile errors

UE - Gameplay - Blueprint - Mar 15, 2016

Undo after disconnecting a target pin will cause a series of internal compile errors User Description: I've run into what I think is a bug when attempting to compile a blueprint after mistakenly b ...

Matinee Capture Movie is rendering distorted when aspect ratio is set to 2:1

Tools - Mar 15, 2016

Matinee Movie Captures are rendering with distortion both video captures and Image Sequences when the aspect ratio is set to 2:1. [Image Removed] ...

Save on compile does not work in the level blueprint

UE - Gameplay - Blueprint - Mar 15, 2016

Save on compile does not save the level blueprint when compiling the level blueprint. ...

TUnion copy constructor causes the editor to assert due to Unrecognized TUnion subtype

UE - Foundation - Core - Mar 15, 2016

The TUnion copy constructor causes the editor to toss an assert due to it claiming that the passed in TUnion is of an Unrecognized TUnion subtype. ...

OnRep function fires off even if the value has not changed for a variable set to RepNotify

UE - Networking - Mar 15, 2016

RepNotify causes the On Rep function to fire off whenever a variable is set rather than when the value of the variable changes (as stated in the documentation). ...

On Mac, Filters and View Menus not Present in the Class Viewer Window

UE - Platform - Apple - Mar 15, 2016

On the Mac, the menu bar should update to include Filters and View menus whenever the Class Viewer window is active just as it updated, for example, when the blueprint editor is active. *See attach ...

Message box cannot be closed after accessing the home screen on iOS

UE - Platform - Mobile - Mar 15, 2016

Returning to home screen with message box displayed prevents the message box from being closed upon returning to the game ...

IsValidOrFixable can be false even when IsValid is true in RawMesh.cpp

UE - Graphics Features - Mar 14, 2016

In RawMesh.cpp, there are two functions called IsValid and IsValidOrFixable. A user has reported that there may be an issue here where IsValid can be true while IsValidOrFixable is false. From look ...

Warning in the Output Log when Switching a Local Variable from Struct to Enum

UE - Gameplay - Blueprint - Mar 14, 2016

Warning in the output log when switching a local variable from struct to Enum ...