When triggering overlap events with a Static Mesh using Complex Collision as Simple, the overlap Begin and End events will be triggered rapidly in sequence. Changing to Default collision will fix t ...
When some grouped actors are childed to another actor, and both the group and the parent are selected in the world outliner, movement delta is applied twice to the grouped children. Code for a poten ...
Does not occur in 4.14.3 binary or 4.16 perforce. Occurs in both P4 and Binary builds of 4.15. Only occurs with Import Mesh LODs enabled and Import Animations disabled. ...
Data only blueprints that are explicitly flagged for nativization do not nativize. (Makes sense that they don't when they're not explicitly told, but if someone goes out of the way to flag them to, ...
When importing a mesh with it's collision geometry and its LOD meshes all contained within the same group it won't import the collision geometry correctly. This can be fixed by simply right clicking ...
After merging two actors the resulting merged actor's slot names will be replaced with "none". Fixing this is a very tedious process for our licensee since there usually is a large amount of slot ...
While testing in KiteDemo - //UE4/Release-4.16 CL 3420042 in Binary – I found that pressing the bookmark attraction Scene keys (1 - 0) does not work as intended if user is in Run mode. ...
The spawnable mesh seems to be breaking when their spawned property is altered. If you uncheck the spawned property in Sequencer, the Details panel also breaks similar to keying the property. This ...
The Datasmith Importer for 4.20 (4.20E2) imports Glossiness Textures as Normal Maps. This is a regression from 4.19.2 (0.182) as Glossiness Textures were imported as World Textures ...
The old method doesn't work with private match invites as it doesn't have the right security permissions. It's still valid for dedicated servers. It also doesn't work properly with lobbies on VR eit ...