Hovered state does not fire when "Use Mouse for Touch" is set to true

UE - Editor - UI Systems - Slate - Jun 6, 2017

Hovered state does not fire when "Use Mouse for Touch" is set to true. As a note this also happens in a packaged game if the setting was set to true. ...

Get Playback Range from sequencer scripting gives tick rate frame numbers instead of display rate

UE - Anim - Sequencer - Aug 26, 2020

Sequencer scripting will return the tick rate frame number for Get Playback Range instead of the display rate frame number. This differs from similar functions, and will result in unexpected results ...

Mouse collision is offset when fullscreen at non-regular resolutions

UE - Editor - UI Systems - Slate - Jun 10, 2021

The source of the issue is differences between viewport resolution and screen resolution. Cursor position is reported w.r.t. screen space, but we need to map that value to the viewport to correctly ...

BP multi-level inheritance does not correctly inherit 'Static' mobility

UE - Framework - Blueprint - Sep 8, 2022

User reported an issue of a mesh not being visible when a project has multi-level blueprint inheritance. After reproing, I believe the root cause is DefaultSceneRoot of the grandchild BP class not c ...

Android Improved Virtual Keyboard cannot receive non-English characters.

UE - Platform - Mobile - Jun 7, 2017

Currently, Improved virtual keyboard in Android only receives English characters and special characters. Need support for other languages. Investigate the bug and research what's needed to make IME ...

Crash when changing levels to a another with world partitions.

UE - World Creation - Worldbuilding Tools - World Partition - Nov 17, 2021

Crash when opening a level through blueprint to go into level with world partitions enabled.  This a not a regression due to being a new feature.  ...

Blueprint variables get reset if not made Public

UE - Gameplay - Sep 5, 2018

When a blueprint variable is not set to Instance Editable, its value gets reset at runtime. This seems to occur because the variable OriginalCannonTransform seems to get reset/nullified after being ...

improved Android virtual keyboard does not display when Google VR plugin is enabled

UE - Platform - XR - Apr 1, 2019

improved Android virtual keyboard does not display when Google VR plugin is enabled. When both the improved android virtual keyboard and the Google VR plugin is used, the virtual keyboard no longer ...