Hovered state does not fire when "Use Mouse for Touch" is set to true. As a note this also happens in a packaged game if the setting was set to true. ...
Sequencer scripting will return the tick rate frame number for Get Playback Range instead of the display rate frame number. This differs from similar functions, and will result in unexpected results ...
The source of the issue is differences between viewport resolution and screen resolution. Cursor position is reported w.r.t. screen space, but we need to map that value to the viewport to correctly ...
User reported an issue of a mesh not being visible when a project has multi-level blueprint inheritance. After reproing, I believe the root cause is DefaultSceneRoot of the grandchild BP class not c ...
Currently, Improved virtual keyboard in Android only receives English characters and special characters. Need support for other languages. Investigate the bug and research what's needed to make IME ...
Crash when opening a level through blueprint to go into level with world partitions enabled. This a not a regression due to being a new feature. ...
When a blueprint variable is not set to Instance Editable, its value gets reset at runtime. This seems to occur because the variable OriginalCannonTransform seems to get reset/nullified after being ...
improved Android virtual keyboard does not display when Google VR plugin is enabled. When both the improved android virtual keyboard and the Google VR plugin is used, the virtual keyboard no longer ...