Spline Array created in code cannot be edited in a blueprint

UE - Gameplay - Components - Apr 20, 2015

If a TArray of spline components is created in code it is not possible to edit/add nodes to the spline inside a blueprint. ...

Spline Mesh Component created from KML file doesn't render in PIE after spline point change

Tools - Oct 8, 2015

Spline Mesh Component created from KML file doesn't render in PIE after spline point change I cannot get this to occur outside of the users test project. He is pulling data from a KML file, creatin ...

P_GPU_particls_collision2 barely visible when rendering in OpenGL3

UE - Graphics Features - Aug 17, 2016

I first experienced this on my Linux machine using a P4 build. I checked it against Windows in DX11 and did not experience the issue. Afterwards, I followed the above repro steps and saw it was occ ...

Static code functions cause associated blueprints to not compile after a hot reload

UE - Foundation - Cpp Tools - Hot Reload - Oct 14, 2016

If a function inside a BlueprintFunctionLibrary class is declared as static, instances of the function node inside blueprints cause the blueprint to not save after a hot reload. This does not affec ...

Base Pose Type Not Retained When Retargeting Animation with Additive Anim Type

UE - Anim - Rigging - Retargeting - Apr 22, 2022

Occurs 3/3 Times Base pose animation is not retained when retargeting animation with an additive anim type. ...

Clipping bsp brush rotates clipped face on brushes that have their X,Y,Z values altered

UE - LD & Modeling - Modeling Tools - BSP - Sep 17, 2015

If a bsp brush is rotated, then the brush clipping feature is used the "Brush Clipping" feature will rotate the created face by 90 degrees or disappear entirely (if set at an angle). ...

LIVE: Multiplying an FQuat*FQuat via pass-by-value crashes editor on open

UE - Foundation - Core - Nov 5, 2014

If a function takes in an FQuat value and then multiplies it by an FQuat, the project will build properly but then crash when trying to launch the project in the editor. Example project available b ...

Grass draws on landscape holes

UE - LD & Modeling - Terrain - Landscape - Jul 14, 2015

Grass output in materials draws over masked locations, such as landscape visibility holes. ...

Oculus mirror window goes black when headset removed for any mirroring mode besides 0

UE - Platform - XR - Nov 16, 2016

If using any hmd mirroring mode besides 0 on Oculus, when the headset is removed, the mirroring window goes black in a packaged build, or in -game, for example: UE4Editor.exe VrTemplate4x15 MotionCo ...

Precomputed AO Masks cannot be used to LERP between Normal Maps

UE - Graphics Features - Sep 18, 2015

When using the Precomputed AO Map node to LERP between 2 Normals, only the A input into LERP will render out on the mesh. The Precomputed AO will work fine for Base Color LERPs Example: [Image Re ...