Crash upon attempting to compile a blueprint while Git source control is active

If a user connects to source control through the Git plugin and creates a repository, when they try to compile a blueprint, they can sometimes crash ...

Virtual Joysticks do not work when running multiple clients in PIE

UE - Gameplay - Input - Jul 20, 2015

When using PIE to simulate multiple clients the virtual joysticks only work on the last client spawned. When using the other clients the joysticks to not move the player. Note: In the Third person ...

Perforce setup with SSL on Linux fails

UE - Platform - Linux - Jul 20, 2015

Unable to connect project to Perforce using SSL on Linux. Linux uses stub libs for SSL rather than linking against full SSL libs. ...

Constraints are broken when capsule component height changed

UE - Simulation - Physics - Jul 20, 2015

James: I think we currently recreate the capsule body when you change dimensions, should just change the shape instead. – DisableCollision is reset if constrained Capsule Component height is change ...

Swarm Coordinator is not distributing Lighting Builds

UE - Foundation - Core - Jul 20, 2015

Swarm Coordinator in 4.8.1/2 is not distributing light builds across accessible agents. If you have and open a Coordinator included in the 4.7.6 build of the Engine, Coordinator is distributing cor ...

Setting the cursor in the behavior section of the details panel for a widget does not work

UE - Editor - UI Systems - Jul 20, 2015

The cursor option within the behavior section of the details panel for widgets does not set the cursor when the widget is hovered. ...

Event Tick is not running once packaged

UE - Gameplay - Components - Jul 20, 2015

Event Tick works when it's running on Windows however once it's packaged or even launched onto all platforms, the event tick does not work as anticipated. This happens on all platforms. *Project ca ...

Intel HD Graphics 4600 driver crashes while in Blueprints

UE - Graphics Features - Jul 20, 2015

No Crash Report availalble. User reports that he gets a Windows message (not UE Crash report) that the drivers for his Intel HD Graphics 4600 card have crashed when opening blueprints -But not the ...

Replication default setting of child blueprint resets if parent is compiled

UE - Gameplay - Blueprint - Jul 20, 2015

The setting for Replication on a Blueprint variable resets to None of the Blueprint's parent BP is compiled. ...

Text moves slightly in UMG when zooming in and out in the designer tab

UE - Editor - UI Systems - Jul 20, 2015

Text block appears to move slightly when zooming in and out of the designer tab in UMG. The right side of the text's position is not consistent when compared to other widgets (such as the image widg ...