Move Directly Toward Not Working Without NavMesh

UE - AI - May 18, 2016

The Move Directly Toward task does not seem to be working without a Nav Mesh in the level. Based on the tooltip "moves directly to the target without regard to any navigation system", it is expected ...

UnrealMatch3 ensures when launching on iOS

Docs - Samples - Aug 21, 2016

While running regression pass, found that UnrealMatch3 hits an ensure when user selects to Launch on to iOS device. LogOutputDevice:Error: The ini file '../../../UnrealMatch3/Saved/Config/IOS/Device ...

Local Vector variables in functions do not save the Y and Z values

UE - Gameplay - Blueprint - Mar 12, 2015

Local Vector variables in functions do not save the Y and Z values. Possibly connected: after entering the X value, pressing Tab does not move to the Y value. Tabbing from there works as expected. ...

Crash When Adding Actor Component Tagged 'Within' to a Game Mode Blueprint

UE - Gameplay - Components - Apr 25, 2016

Crash occurs when attempting to add an actor component c++ class to a game mode blueprint if the actor component is tagged with the Within="GameMode". Found in 4.11.2 binary, reproduced in 4.10.4 ...

Material Compile Error [SM5]

UE - Graphics Features - Jun 8, 2016

There is an material compile error when using a TexCoord node shared between two Texture samples. The user provided a number of ways to work around the issue, but this issue becomes more problemati ...

Variable Reset on Child in level

UE - Gameplay - Blueprint - Apr 24, 2017

For a child instance inside of the level, the value of a parent int variable will reset if you add a new variable in the child and if there is a function in the parent that has the child as an outpu ...

Cannot Add Elements to AIPerceptionStimuliSource's Register as Source on an Instance in the Level

UE - AI - Jun 7, 2016

When attempting to add an element to the Register as Source for Senses on an instance of a blueprint in the level, the + button has no effect. Clicking the button does not add an element. This work ...

Trigger Volume Blocks First-Person Template Projectile

UE - Simulation - Physics - Nov 2, 2015

When playing in editor, if you fire your weapon at a trigger volume, the projectiles will bounce off of the volume, regardless of the fact that the collision is set to Query Only. This collision als ...

Attached Project Crashes When Moving Child Actor Components in Blueprints

UE - Gameplay - Blueprint - May 3, 2016

The editor crashes when moving a child actor component in the blueprint viewport. This has not been reproduced in a clean project, and only seems to be occurring in the user project where they have ...

Landscape cooked heightmap and Physical Material mismatch

UE - LD & Modeling - Terrain - Landscape - Jun 19, 2015

Several users have reported crashes where the Heightfeild loaded from the DDC and physical material list do not match. Suggest adding the number of physical materials to part of the cooked heightma ...