GPU particles disabled on Quest

UE - Niagara - Feb 9, 2024

GPU particles were disabled on Quest 1 due to a compute issue. We need to validate / fix issues for Quest 2 / Quest 3. Reported in [Link Removed] ...

All Vive Trackpad Inputs Send The Same Input

UE - Platform - XR - Jan 13, 2020

The vive trackpad inputs all read as the same input. Found in 4.24.1 Reproduced in 4.25 Main ...

Compiling Source for Mac from GitHub causes Editor Initialization to Hang

UE - Platform - Apple - Dec 17, 2015

In addition to the Crash Reporter: We have a user reporting this on the AnswerHub: https://answers.unrealengine.com/questions/346668/editor-crashing-on-launch-35-new-install-mac-osx-1-1.html Upon ...

Inline edit conditions don't support undo

Tools - Jul 3, 2018

The Editor does not support undo after making changes Inline edit properties. Working in 4.18.3 Broken in 4.19.2 Tested in 4.18.3(3832480), 4.19.2(CL - 4033788), 4.20(CL - 4181430) , 4.21(C ...

OnAudioFinished doesn't execute when "Persist Across Level Transition" is enabled on "Create Sound 2D"

UE - Audio - Jan 15, 2020

Custom Events with binding to "OnAudioFinished" do not work if "Persist across level transition" is set to true when using the "Create Sound 2D" node. This was reported and tested in 4.23.1 (CL-96 ...

"Select All Descendants" shortcut doesn't work in folders

Tools - Jan 27, 2020

The shortcut for "Select All Descendants" doesn't select the contents in the selected folder in the World Outliner. Using the right-click method works exactly as expected. This was reported and tes ...

Adding reroute node before "GetClassDefaults" disconnects output

UE - Gameplay - Blueprint - Mar 19, 2018

Outputs from "GetClassDefaults" node will break if a reroute node is used between input and node. Does not occur in 4.18 ...

Only exactly matching structures are considered compatible

UE - Gameplay - Blueprint Compiler - Dec 31, 2022

in UE 5.0.2 open TestActor Blueprint compile correct.  but in UE 5.1 Blueprint Compile not correct ...

Line thickness is always one when using the "Draw Line" node

UE - Editor - UI Systems - Aug 3, 2015

When using the Draw line node the line thickness will not change. The value appears to always be equal to 1. ...

Clothing jumps on Content Examples-Animation

OLD - Anim - Aug 13, 2016

When in Content Examples' Animation map, the clothes of Owen on sample 1.3 can be seen jumping upward not in sync with any movement. ...