Custom Component Being Added to Wrong Target Blueprint

UE - Gameplay - Components - Nov 2, 2015

When attempting to add a custom component to a blueprint at runtime using the Add Component function, if you give the component an exposed variable, it will ignore whatever target you specify and ad ...

Normal are different after Merge Actor on scaled objects

OLD - Anim - Feb 8, 2018

Normal are different after Merge Actor on scaled objects. If the actors aren't scaled, the issue doesn't seem to occur. A licensee is trying to use the Merge Actor tool to optimize their entire pro ...

Merge tool icons broken in user's project

UE - Gameplay - Blueprint - Mar 16, 2015

User did convert the project to 4.7.2, but they don't know which project it was made with originally (all he gave me was that it was a long time ago) Unable to repro by converting projects (code an ...

Physics Constraint Actor Won't Disable Collision Between Two Actors That Are Already Colliding

UE - Simulation - Physics - Feb 17, 2020

Meshes that are colliding that are set as constraint actors don't follow the Physics Constraint Actors "Disable Collision" parameter if they are colliding prior to being set as constrained actors. ...

Unnecessary reference remains in material instance when using StaticSwitch in material

UE - Graphics Features - Aug 7, 2019

1.Create a material that switches textures using StaticSwitch. 2.Create a material instance and toggle the switch to overwrite the texture. 3.Then return the static switch settings to their defaul ...

Sidescroller Character Gets Stuck on Platform Edges When Moving on Tick

UE - Gameplay - Player Movement - Nov 2, 2015

When converting the character movement in the sidescroller template to occur on Tick instead of key press, the character will begin to run, and then get slightly hung up on the edge of the platform ...

Splash Screen orientation will not change when in Portrait and Upside Down on iPhone 5

UE - Platform - Mobile - Mar 12, 2015

When changing the Orientation in the iOS settings to Portrait and Upside Down, the splash screen will still appear in the landscape orientation when the project opens. this issue will only occur on ...

Directional light triggers 'too many overlapping lights' error in forward shading

UE - Graphics Features - Sep 24, 2019

The underlying reason seems to be that the stationary lights require SM channels for casting shadows  from movable objects and they are assigned channels 0,1,2 by lightmass (or somewhere along the w ...

NavMesh "Enable Drawing" option is not saved

UE - AI - Mar 7, 2015

USER DESCRIPTION: Every time I check "Enable Drawing" in project settings, save all, close the editor then open it again -> Enable Drawing is unchecked. Why? Is there some other place when this opti ...

ZenGarden's game sequence doesn't play on device

UE - Platform - Mobile - Jul 18, 2017

Zen Garden loads, then the screen fades in and out as if it's ready to begin play. But when the player taps the screen, the only thing that moves are some lensflares, and the level never transitions ...