Slider Values are not working inside of a blueprint in 4.8 Preview 1. User Description: Problem with the numeric float/int boxes in the editor in Blueprints, if for example open the TPS Template a ...
When continuously transitioning to UMG animations that have a track targeting the same material parameter within the UUserWidget::OnAnimationFinished event, the number of source inputs to UMovieScen ...
When the RHI thread is enabled (with or without parallel-execution) for Metal it isn't currently possible to run "profilegpu" because the GPU timestamp emulation code isn't multi-thread safe and pro ...
When using FText::FromStringTable to initialize an FText variable in the constructor of an FStruct that inherits from FTableRowBase, an assert is caused due to recursion. The assert is as follows:As ...
The new auto-convex collision generated (V-HACD) will not work properly with some meshes to generate accurate collision. Using a rounded single piece mesh the accuracy setting will not work at all ...
[Link Removed] Closed was fixed by CL 46990575, successfully avoiding an ensure condition inside FIntervalStructCustomization::S ...
The attached project is now crashing after being upgraded from 4.10.4 to 4.11.2. This crash also occurs when attempting to open a copy of the project in 4.12 Preview 1. After further investigation ...
If a user syncs to an asset through the editor (right-clicking it in the Content Browser and selecting Sync), the asset will not update until the editor is closed and reopened. Note: This issue is ...
See the video [Link Removed] ...
This is an intermittent crash coming out of the 4.17.1 release. I have not been able to find any record of this occurring in 4.17.0, so it may actually be a regression with the hotfix. Users have ...