When sRGB unchecked in the texture editor it can lead to textures being washed out in UMG ...
Toggling the Pivot Offset module in a Cascade Particle System has no effect on the particle system's position. Tested in 4.20.3 (CL - 4369336), 4.21.2 (CL - 4753647), 4.22 (CL - 5439949), 4.23 (C ...
User is trying to use the Functional Test class to construct some automated test cases. Whilst doing this they noticed that adding a BP_Actor (just a static mesh engine cube) that simply rotates (v ...
GetClosestPointonCollision returns point on parent instead of welded child. From user: "The problem appears to be in PhysicsInterfacePhysX.cpp in GetSquaredDistanceToBody, line 2873. When UPrimit ...
When converting a numerical value to text with grouping enabled, the grouping character that is used is not properly localized on a Mac. By default, the grouping character that is used when in the e ...
Moving the camera to be perpendicular to the Niagara Actor causes a change in its size. Tested in 4.21.2 (CL - 4753647), 4.22 (CL - 5439949), 4.23 (CL - 5470758) ...
When Use mouse for touch is enabled, the button fires onreleased event. Here is what I investigated. Use mouse for touch enables gesture action in the button that leads to LongPress gesture fires ...
There is a difference in implementation and set of checks that are made in GetKnownPerceivedActors() depending on if you use specific SenseClass or leave it as nullptr (so it will return info for al ...
It is possible to create spline logic that will not be detected by infinite loop detection. Also hangs if executed in Event Graph on Begin Play. If saved but not compiled and placed in Editor Star ...
Using pucks with motion controller will cause the tracking pucks x and z axes to flip. ...