Build Error when using ENUM without 0 entry

UE - Foundation - Cpp Tools - UnrealHeaderTool - Nov 26, 2019

Bug in StringTemplate.cpp related to modulo operator in MaterialTemplate.ush (code fix provided)

UE - Rendering Architecture - Materials - Jun 25, 2024

Shader Template files like MaterialTemplate.ush do not submit previous chunks when encountering a `%` character, unless that `%` character is `%s` or `% {...} `. Because the error is happening ...

"Fix root motion initial rotation handling" commit breaks root motion completely

OLD - Anim - Dec 18, 2014

Enabling and processing root motion causes animation to rotate the wrong direction. Roll instead of Yaw. Pitch instead of roll etc. This error does not occur in UE 4.6. ...

BlendSpace DeltaTimeRecord.Delta can incorrectly be set to zero

UE - Anim - Runtime - Apr 19, 2024

It's possible for blendspaces to end up with an invalid delta time record because of how UBlendSpace::TickAssetPlayer modifies the time record.  This only seems to happen with specific settings:Axis ...

4.23 UpdateGrass took twice time than 4.22

UE - World Creation - Worldbuilding Tools - Foliage - Sep 12, 2019

Metasounds - Using the Audio Component Play Node with a start timer other than 0 results in the Metasound ceasing to function

UE - Audio - MetaSounds - Dec 2, 2021

Metasounds cease functionality if called to Play with a different start time other than 0. This extends to the Metasound editor where pressing play to preview the sound also ceases to function. ...

[MetaSounds][Trigger Route] - If Value 0 is a non-zero value and Value 1 is a zero value, the output "pops" on triggering Set

UE - Audio - MetaSounds - Mar 18, 2022

When using the Trigger Route node, if Value 0 is a non-zero value and Value 1 is a zero value, the output "pops" on set. [Link Removed] ...

Paper2D Sprite Vertex Normals changed from 4.23 to 4.24

UE - Gameplay - Paper2D - Dec 12, 2019

Comparing static mesh cube, plane, and a paper2d sprite with a lit material it appears that we've changed how we calculate the vertex normals for paper 2d sprites, see below: [Image Removed] ...

[CrashReport] UE4Editor_PropertyEditor!TSharedPtr<IPropertyUtilities,0>::ToSharedRef() [sharedpointer.h:794]

Tools - Dec 6, 2017

Top Crash in 4.18 release Comment from User: "Picking a color for my shader" Source Context:// NOTE: The following is an Unreal extension to standard shared_ptr behavior 788 FORCEINLINE ...