Crash Occurs While Slicing Procedural Mesh Component

UE - Gameplay - Sep 19, 2016

A crash is occurring when attempting to slice a procedural mesh that has the Create Other Half option enabled. Found in 4.13.0. Reproduced in Main CL 312 ...

Editor crashes when using Save As

UE - Graphics Features - Sep 19, 2016

Editor crashes when using Save As Regression: Yes Broken: 3126145 (Dev-Core integration) Worked: 3126027 ...

Markup in Tutorial Texts Not Being Displayed Correctly

Tools - Sep 19, 2016

Text in the tutorials is not being displayed properly. Instead, the XML markup is being shown as displayed in the attached screenshot. This does not occur in 4.12.5, and is a regression. This occ ...

Linux client and listen server hangs on GameThread when decoding voice chat

UE - Networking - Sep 16, 2016

The ShooterGame client on Linux stops responding when the Windows host presses the Push to Talk hotkey and speaks into the mic to activate VOIP. [2016.09.16-19.09.24:159][575]LogCore:Error: Hang de ...

Updating to 4.13 from 4.12 Causes Particle System Orientation to Break When Cooked

UE - Graphics Features - Sep 16, 2016

When updating a particle system with the mesh data type to 4.13 its orientation will change after being cooked. This issue will not appear with PIE, or Stand alone you must Launch from editor. A 4.1 ...

Using the "Clear Options" node on the event OnSelectionChanged for a combo box (string) will fail to remove the text from the selected item

UE - Editor - UI Systems - Sep 15, 2016

Using the "Clear Options" node on the event OnSelectionChanged for a combo box (string) will fail to remove the text from the selected item. The options are removed but the the text of the last sele ...

Red 'X' Persists after Duplicating Overlapping Stationary Lights and Setting them to Static or Movable

Tools - Sep 15, 2016

Duplicating a group of overlapping stationary lights that produces the red 'X', and setting the copied group to 'Static' or 'Movable' will maintain the red 'X' on one of the light components. Note ...

Importing an Alembic File While mesh Distance Fields are Enabled Crashes Editor

UE - Gameplay - Sep 15, 2016

When importing alembic files into a project that has "Generate mesh distance fields" enabled the editor will crash. ...

Source Control: UProject file not added to source control when project is first created

Tools - Sep 15, 2016

For Perforce (and potentially Subversion), it seems that the .uproject file is not added to source control when setting up source control for the first time. Additionally, it seems that any starting ...

Spatialization no longer occurs when Non-Spatialized Radius is set above 0

UE - Audio - Sep 13, 2016

Audio spatialization no longer occurs when Non-Spatialized Radius is set above 0 in a sound actor (instance or in a sound cue). I could not reproduce this issue in UE4/Main. ...