Unable To Unsolo or Solo Sound Waves

UE - Audio - May 26, 2020

Sound Waves are not able to be soloed in a new project or unsoloed in an existing one from a prior version. This was reported and tested in 4.24.3 (CL-11590370). This was reproduced in 4.25 (CL-131 ...

Crash adding input pose node to animation State

OLD - Anim - May 26, 2020

Crash occurs when the user adds an Input Pose node to a State graph in an Animation Blueprint. ...

Template function TSparseArray::PointerToIndex does not compile

UE - Foundation - Core - May 26, 2020

Error:  C:\Program Files\Epic Games\UE_4.25\Engine\Source\Runtime\Core\Public\Containers/SparseArray.h(778): error C2440: '-': cannot convert from 'const TSparseArrayElementOrFreeListLink<TAlignedBy ...

Skeletalmesh generated LOD have issue with vertex color displacement

UE - LD & Modeling - Modeling Tools - Mesh Editing - May 22, 2020

This one should be fix in the squeletalmesh quadric reduction own by the geometry tools. ...

Mobile Multi-view has Black Screen on Android

UE - Platform - XR - May 21, 2020

Mobile multi-view is causing black screens on Android ...

TopDownCharacter has a typo in the blueprint comments

Docs - Samples - May 21, 2020

The TopDownCharacter blueprint in the Top Down template has a comment with a typo: "Reset HMD orientatino and position" ...

Time Synth fails to play 96KHz audio clips

UE - Audio - May 19, 2020

TimeSynth 96KHz music clips only play for a split second and then stop. 48KHz files play correctly however 96KHz 16-bit and 24-bit files do not This was reported and tested in 4.25 (CL-13144385) an ...

Random crash in UWindDirectionalSourceComponent::GetWindParameters

UE - Simulation - Physics - Character - May 14, 2020

Niagara Preview viewport is unaffected by Preview Scene Setting Environment Color

UE - Niagara - May 14, 2020

Preview Scene Setting Environment Color only shows as black in Niagara editor viewports This issue does not reproduce in the Material, Static Mesh, Skeletal Mesh, Anim BP, or Control Rig Editors. ...

Sequencer transform origin not updated on first frame

UE - Anim - Sequencer - May 13, 2020

When the level sequence is evaluated from calling play on a level sequence player the level sequence actor does not have an opportunity to tick, which is where the transform origin is calculated. ...