When adding the widget inside the character blueprint it causes the widget to be created twice for each player (2 player makes 4 copies of the widget). ...
When using the replace actor feature in the editor, the new actor is not placed in the folder location of the actor that was replaced. As in the example above, the Actor2 that replaced Actor1 is not ...
On Drop appears to cause update issues with widgets that are affected On Drag Enter. In this example the widget only changes colors if a delay is placed in the On Drop function. The On Drop function ...
When using the Owner No See option with Widgets, if the widget is set to display on the screen rather than the world, then the option does not affect the widget as intended. Other forms of changing ...
If the user moves the pivot point for the 3D widget component the widget can no longer interact with. ...
Widgets appear to be remaining in memory even after they have been removed from viewport. A user can use Get all widgets of class to search for a widget (with Top level only set to false) and it wil ...
When pressing the button for example 2.3 in the UMG map of content examples (Spawns a 3D UMG Widget), the editor crashes. ...
"When using a UMG ListView widget, there seems to be two ways to be notified of item selection changes. An event on ListView which fires when the selection state of any item changes, and an event on ...