From UDN: When using the Combined Translate and Rotate Mode we run into an issue where the rotation arrow moves twice as fast as the coordinate frame. The object itself rotates correctly, but if we ...
UPDATE: We were able to get around this issue by renaming our external drives. The actual problem is that Mono's xbuild fails to build UnrealBuildTool QA REGRESSION: YesWORKING: 2386770BROKEN: 23 ...
Error Message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 785] Array index out of bounds: 1 from an array of size 0 Source Context: 567 } 568 } 569 ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Fatal error: [Link Removed] [Line: ...
When a Level Sequence’s Camera Cut track with When Finished = Keep State is played, the “original state” is persisted into the PreAnimatedStorage array inside FPreAnimatedCameraCutStorage. From the ...
From Licensee: "We've encountered a world partition bug where newly created actors go missing in the viewport and Outliner after saving modifications to a large number of actors. This bug is partic ...
The cause of this problem is the Engine has code paths which register a new allocated object to Map without deleting the previous object. In the repro project, whenever hitting Space Bar, the level ...
When trying to Save a Project after Adding an "InstancedStaticMeshComponent" to A Static Mesh Actor Blueprint, user experiences an Error Message: “…Graph is linked to private object(s) in an extern ...
Most recent user affected CL: 3106830 (4.13.0) Error message: Access violation - code c0000005 (first/second chance not available) Source Context: SelectedKeys = SplineVisualizer->GetSelectedKey ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: GEditor->GetSele ...