Niagara module "Beam Emitter Setup" makes attribute Emitter.BeamID flick between -1 and LoopCount every frame

UE - Niagara - Content - Mar 6, 2026

When working with beam and ribbon effects in Niagara, Emitter.BeamID is used to fill Particles.RibbonID so that a looping emitter can spawn multiple discrete beams. Emitter.BeamID is assigned by mod ...

Cook errors with landscape cross-level spline meshes

UE - LD & Modeling - Terrain - Landscape - Dec 18, 2015

Licensee is using a modified engine but has a workaround, we need to verify that the same doesn't happen in vanilla UE4 and fix if it does. ...

T_Wood_Pine_D Asset has Offset Alpha Channel

Docs - Samples - Sep 12, 2016

The alpha channel seems to be offset in the x and y by 1024 pixels this has been fixed and attached for analysis. ...

Events on frame 0 fire twice

UE - Anim - Sequencer - Jan 17, 2017

Regression - does not occur in 4.13.2 or 4.14.3 Does occur in Dev-Sequencer ...

Crash Occurs When Retargeting Mannequin Skeleton to Daz Studio Skeleton

OLD - Anim - May 8, 2018

Crash occurs when the mannequin skeleton is retargeted to the Daz skeleton Does not occur in 4.18.3 ...

Some Niagara Fluid systems are not visible in a packaged project

UE - Niagara - Jun 7, 2022

Previously packaging caused a crash with this system. This was fixed, but now the system is no longer visible when packaged. ...

Route gamepad to second window setting is broken

UE - Gameplay - Input - Nov 11, 2022

The RemapControllerInput function call likely needs to be added back to the game viewport client as a fix.  ...

WorldPartition: Attached Actors within Level Instances save level offset bounds

UE - World Creation - Worldbuilding Tools - Level Instances - May 9, 2023

The proposed fix is implemented in CL 25389340 but needs further testing to make sure there are no issues caused by it. ...

WorldPartitionActorDescs for LevelInstanceActors are broken when migrating world partitioned level

UE - World Creation - Worldbuilding Tools - Level Instances - Jun 13, 2023

WorldPartionActorDescs will be restored to the correct properties when resaved. They can also be fixed by the WorldPartitionResaveActorsBuilder commandlet. ...

Quest: Web browser widget does not render

UE - Platform - XR - Jan 21, 2021

This DOES NOT work with ANDROID ES 3.1 This DOES work with ANDROID Vulkan So this SHOULD work with Quest Vulkan ...