In an ideal world, all mesh merge algorithms should have the option to use as input one of the followingRender mesh (non-nanite) (+ the option to target a specific LOD)Mesh Description (+ the option ...
In NiagaraDataChannelData.cpp, FNiagaraDataChannelDataProxy::EndFrame enqueues a GPU readback for each entry in PendingGPUReadbackBuffers, but the corresponding FNiagaraGPUInstanceCountManager::Free ...
Also occurs in the live 4.15.1 build. This does not occur for BP projects or when packaging for iOS. Same compile error as UE-41313UATHelper: Packaging (tvOS): UnrealBuildTool: /Users/Shared/Unrea ...
Collision between an instanced static mesh and a physics simulating actor (with "simulation generates hits events" enabled) results in the following warning: LogChaos: Warning: Collision handler en ...
This was reported from https://udn.unrealengine.com/questions/323255/bugfix-onactive-not-triggering-for-gameplaycues-on.html In some case it looks like OnActive gameplay cues are not working proper ...
This is a common crash that appears to have started in the 4.16.1 hotfix, but has occurred with more frequency in 4.16.2. User DescriptionsAfter the blueprint tutorial, I pressed "play", pressed ES ...
https://udn.unrealengine.com/questions/236428/bug-blueprints-executing-zombie-code.html Blueprint MyCharacter is based on native class CodeFirstPersonCharacter. CodeFirstPersonCharacter has compone ...
Using the remote build process (making an iOS build from Windows with a remote Mac) no longer functions properly on iOS 14.5 devices. It's possible to create an ipa, but it's not actually possible ...
Reported on the dev forum, drag-drop widget is broken in the 5.1 Preview.https://forums.unrealengine.com/t/unreal-engine-5-1-preview/662523/221 Anyone else having problems with UUserWidget::SetPosi ...
At least one user has so far reported a noticeable drop in FPS from 4.6.1 to 4.7.2 in a heavy scene; using a GTX 980. I've reproduced a perf drop in a cooked 4.7 build of elemental demo compared to ...