Nodes that are placed using shortcuts (ex. B+LMB for a branch node) cannot be undone using CTRL+Z. Found in 4.10.4 binary. Reproduced in 4.11 Preview 6 binary and Main CL 2894512. ...
Media Players and their associated textures do not render in standalone game or in a packaged project. Found on: //UE4/Release-4.11 CL-2897738 Checked 4.9.2 Binary from launcher, issue occurs ther ...
When using the CVar for `Shot` the produced image saved in the screenshots folder of the project on the device will has artifacts that are not the image taken. This happens when using a Gear VR Proj ...
This is regression from 4.10 functionality. When assigning the Android Back Button functionality in a GearVR project, the back button will now bring up the Oculus Home Screen asking if you would lik ...
Get Location at Distance Along Spline returns inaccurate information. The distances between locations seems to change without pattern along the spline path between two spline points if the spline po ...
After creating an editor asset of a custom DataAsset class, if changes are made to to the class and hot reloaded, the editor will crash on close if the editor asset is not saved after the hot reload ...
Player Collision Viewmode does not accurately display static mesh actors with visibility set to false. The Player Collision viewmode does recognize visible actors, but invisible actors are ignored. ...
In UE4.11p6, previewing Nav Mesh in DX12 Mode causes Editor to crash. ...
The rotation widget and Rotation details sidebar have inconsistent values when rotating using the widget. Also, when hitting a 90 degree rotation from 0, 0, 0, the other axis values are affected. ...
9/19 VREditor sync notes: Should grey out the editor button while you're simulating ----------------------------------------- I noticed you can fix this issue by reseting the viewport by pressing t ...