Non wrapped UVs in static mesh cause incorrect UVs on (HLOD) merged static mesh

UE - World Creation - Worldbuilding Tools - HLOD - Apr 27, 2016

HLOD seems to Generate Lightmap in the wrong UV Channel. Export a specific LOD and generating Light Map UVs, it seems like the lightmap UVs are always generating in the the channel 0, messing up th ...

UnrealFrontend has missing tooltips in drop down menus

Tools - Aug 17, 2016

Unreal Frontend does not have tooltips for the options in the drop down menus. I do not see this with the Project Launcher. REGRESSION: Yes Worked: This previously worked in 4.12.5 Binary CL-30392 ...

Poses do not intially show up in pose tab in Persona

OLD - Anim - Oct 4, 2016

The pose asset list does not update unless Persona is closed and opened or if the user searches in the search bar. This is a regression from 4.13.2 Same thing as this old bug: https://jira.it.epic ...

Intermittent crash in CacheOptimizeIndexBuffer on Editor startup on Linux

UE - Platform - Linux - Nov 16, 2015

Building 4.10 from the GitHub release branch on Linux fails to open after install and instead crashes User Suggested Fix: Switching triangle order optimization off with r.TriangleOrderOptimization= ...

Cannot open Anim Notify Manager

OLD - Anim - Jan 3, 2017

Cannot open Anim Notify Manager. Right Click>Manage Notifies doesn't open it and the Manager no longer appears in the Window Menu. Regression: YES Broken: 3224400 (4.14.1) Worked: 3172292 (4. ...

Enabling "Show Only Modified Properties" causes details panel menu to disappear

Tools - Feb 27, 2017

Enabling "Show Only Modified Properties" causes details panel menu to disappear. Only occurs on actors/components with no modified properties. Regression: YES Worked: 3249277 (4.14.3) Broken: ...

Client move combining triggers repeated overlap start/end events on network client

UE - Gameplay - Player Movement - Jan 2, 2018

This is caused by client move combining warping the player back and replaying the move. Workaround is to set "p.NetEnableMoveCombining 0" but that is bad for network bandwidth. We should probably ...

The Build Nanite property is disabled after reimporting a mesh that has Build Nanite enabled

UE - Editor - Content Pipeline - Import and Export - Jun 23, 2022

Regression no, the issue was reproduced in Windows //UE5/Release-5.0 CL 20280985 repro rate 3/3 After the user tries reimport mesh with nanite enabled from mesh editor the mesh was reimported with ...

Crash occurs when after resuming from a Breaking Point that has been placed on an On List Item Object Set node

UE - Editor - UI Systems - Slate - Oct 13, 2022

Tested in: //UE5/Release-5.1 CL22346211 Crashed with Assertion //UE5/Release-5.0 CL20979098 Crashed with Assertion Crash occurs when after resuming from a Breaking Point that has been placed on an ...

UE 5.4 - Specular/reflection disappears above 4096 resolution render

UE - Rendering Architecture - Aug 1, 2024

After a viewport is more than 4096 pixels wide, Lumen's specular reflections buffer cuts its width off at 4096 pixels. It appears that the affected buffer is "Lumen.Reflections.ResolvedSpecularIndi ...