Using the Execute Console Command node to run demoplay causes the editor crash/freeze

UE - Networking - Nov 13, 2015

This bug has different behavior throughout the 4 different versions listed. 4.8.3 - Gives an assert 4.9.2 & 4.10 - Gives a fatal error crash 4.11 (Main) - Freezes the editor without a crash report ...

AddComponent node fails to be scheduled after adding an "expose on spawn" variable to an ActorComponent-based Blueprint Class.

UE - Gameplay - Blueprint - Nov 13, 2015

If an existing AddComponent node is placed in an Actor Blueprint's Event Graph for a custom ActorComponent-based Blueprint Class, the node will fail to be scheduled after adding a variable marked "E ...

Extremely long Spline Point will cause the editor to lose FPS

Tools - Nov 13, 2015

Extremely long Spline Point will cause the editor to lose FPS and crash some machines User Description: A couple of times I've accidentally scaled a spline node to be huge, causing the spline to ...

Aligning comment boxes does not move the nodes within them

UE - Gameplay - Blueprint - Nov 13, 2015

Aligning comment boxes does not move the nodes within them. Reproduced in 4.10.0 binary and Main (CL# 2765781). Not a regression: Blueprint node alignment was not available prior to 4.10. ...

Changing the default Child Actor Class of a ChildActorComponent results in any instances of the Blueprint in the level gaining an extra ChildActorComponent.

UE - Gameplay - Components - Nov 13, 2015

Changing the default Child Actor Class for a ChildActorComponent in a Blueprint after an instance of that Blueprint has been added to a level results in the instance in the level gaining an extra Ch ...

Reflections Appear Black

UE - Graphics Features - Nov 13, 2015

Adding Screen Space reflections to a Translucent Material Causes black reflections. Sometimes the reflections are completely white and do not change when changing the intensity of the lighting. [L ...

Importing Mesh with "Import Animations" enabled crashes editor.

OLD - Anim - Nov 13, 2015

After importing a mesh with "Import Animations" enabled the editor crash's. Importing only the mesh does not crash the engine. Importing animation separately and assigning to Skeletal mesh on import ...

Blueprint Function Library functions created in the Content Browser cannot be used in Object derived Blueprint classes

UE - Gameplay - Blueprint - Nov 13, 2015

I was noticing that functions you define in a Blueprint Function Library created in the content browser are only usable from blueprint classes that derive from Actor, but not from blueprint classes ...

Per object shadows, Error: FMatrix::InverseFast(),

UE - Graphics Features - Nov 13, 2015

LogUnrealMath:Error: FMatrix::InverseFast(), trying to invert a NIL matrix, this results in NaNs! Use Inverse() instead. LogOutputDevice: === Handled error: === Ensure condition failed: false [File: ...

Reflection Capture Crash, LPV related

UE - Graphics Features - Nov 12, 2015

UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderLights() [d:\usr\test\ue4\engine\source\runtime\renderer\private\lightrendering.cpp:551] UE4Editor_Renderer!FDeferredShadingSceneRenderer::Ren ...