Shadow Flickering with Lighting Channels

UE - Graphics Features - Shadows - Oct 27, 2023

It looks like static meshes can invalidate large numbers of VSM pages when the geometry and the light are not on light channel 0. ...

Unreal Insights - GPU Timers don't show on Graph

UE - Foundation - Insights - Oct 27, 2023

From Customer: UE 5.3 update broke Unreal Insights adding GPU timers into graph tracks. Debugging the code and cross checking with github/p4v I guess it broke in this revision: Timer graphs no ...

SubVersion: MakeWritable files prompt for checkout on every save

UE - Editor - Workflow Systems - Oct 27, 2023

Exiting PIE after ejecting from pawn and opening a level sequence will crash the editor

UE - Editor - Workflow Systems - Oct 26, 2023

Editor crashes after ejecting from pawn and opening a sequence when ending PIE ...

Map Check error when parenting an actor to a child actor in Scene Outliner

UE - World Creation - Worldbuilding Tools - World Partition - Oct 26, 2023

Map Check will generate an error when an actor is attached to a child actor in the Scene Outliner. At runtime, the attachment seems to work as intended so it's only a Map Check issue. The error read ...

Component Picker search does not behave as expected

UE - Editor - Workflow Systems - Oct 26, 2023

Search results in component pickers do not show up unless they match both the name of the actor and the component, this is because FActorHierarchy::CreateWorldChildren ends up calling Mode->CreateIt ...

Legacy Fbx: Importing multiple skeletalmesh put all of them in the same package.

UE - Editor - Content Pipeline - Import and Export - Oct 26, 2023

Nanite and mobile landscape don't have support for dynamic materials

UE - Graphics Tools - Terrain - Landscape - Oct 26, 2023

On a landscape actor with Nanite landscape enabled, set the bUseDynamicMaterialInstance property on a landscape proxy and setup a BP to call  SetLandscapeMaterialTextureParameterValue / SetLandscape ...

Expose UDataLayerLoadingPolicy and FWorldPartitionActorViewProxy to plugins via ENGINE_API

UE - World Creation - Worldbuilding Tools - World Partition - Oct 26, 2023

Requested by licensees: [Link Removed] ...

[Task] Automated Previous Transforms

UE - Graphics Features - Oct 26, 2023

Correct motion vectors are required for things like anti-aliasing to work. Currently ISM/HISM don't support tracking to do this automatically. This is a frequently reported problem for licensees and ...