After deleting a node, other off screen nodes tend to snap back into place when panning across the blueprint. ...
User provided a project that the Distance Ray Trace Shadows are generating stripes across the meshes. Cascade Shadow Maps are also (if turned on) generating a series of stripes in the transition zo ...
The incorrect resolution is used on computers with 4k monitors that use DPI scaling (default 150%) because the default for UE projects is bAllowHighDPIInGameMode=False which results in SetProcessDp ...
If a game is set to play with 3 player splitscreen, starting the came will cause the viewport to go completely black. Does not occur with 2/4 players. Does not occur in standalone ...
Adding a Local Variable to a blueprint Construction Script will cause a crash ...
Crash Report: [Link Removed] Error Message: Assertion failed: ResultString.Num() == 3 [Link Removed] [Line: 298 Description: In the Content Examples Project, in the Blueprint, "CurveAnimBlueprint_ ...
Crash occurring when you undo moving a static mesh around in the viewport This is NOT occurring in 4.14 ...
When forward shading is enabled, particles that have materials with their lighting mode set to "VolumetricNonDirectional" will recieve shadows. Attached images provided by user. Found in 4.19 CL# ...
Actor foliage does not respect the "foliage.CullDistanceScale" console variable. This was brought up in a UDN: [Link Removed] ...