A behavior tree task created in code will break in the editor behavior tree. The BTTask node shows as red and says that the class cannot be found. Node must be deleted and replaced to fix the erro ...
When using the Oculus Rift the user can look over one of the balcony's railings and see where one of the landscapes cuts off. This occurs on the Oculus headset. UE-40907 causes the Vive to clip th ...
Compile 'Note' on BP Interface events. It happens in actor BPs and also BP Widgets. A similar issue was fixed back in 4.11 with Custom Events. Could be related? https://jira.it.epicgames.net/brows ...
Custom events cannot be overriden in child blueprints. The add event option is no longer available so as to override a custom event that was created in the parent. This appears to be a regression. ...
Attempting to use CoreRedirects to rename a BlueprintImplementableEvent that has a return value results in the function not being renamed in the Blueprint subclasses and its Return Value nodes causi ...
Running the command {,,UE4Editor-Core}::PrintScriptCallstack() in the Immediate Window in Visual Studio while debugging is paused in Visual Studio will result in a breakpoint being hit when the ...
There are cases where changing the Role and RemoteRole of a Pawn doesn't get properly replicated. The underlying issue has to do with ScopedRoleDowngrades and Shared Shadow State. A workaround is t ...
Materials are broken when merging a mesh with another that has negative scale Licencee states that bisMirrored in FMeshMergeHelpers::TransformRawMeshVertexData seems to be involved. Does not occur ...
When using AttachToComponent at runtime, the attachment does not replicate properly for some clients. The relative transform/rotation is not maintained. The user who reported this issue mentioned th ...
User reports this is a regression because it worked in 4.27, but they converted to 5.0.1 and now it causes a crash. However, I'm unable to verify this at this time. A crash happens with a combinati ...